Ultimate nightmare set, p.9

Ultimate Nightmare Set, page 9

 part  #1 of  Angel's Nightmare Adventure Series

 

Ultimate Nightmare Set
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  When she gets to where the crank needs to be used, she inserts the crank and turns it. At first it’s hard for her to turn the crank, but after putting a little more mustard while turning, she gets it going. After a couple of turns, the path in front of her rotates until a path is created that she can cross.

  Once she crosses the path, she opens a door moving on to a closed area with a boulder on the right hand side. She spots a door on the left side. As she heads to the door, the boulder loosens and threatens to crush her. She runs back to where she entered the room…

  Press “A” and “B” to dive… Great!

  She dives just in time and the boulder slams into the wall damaging it a bit. She decides to explore the back where the boulder was sitting before. When she gets there, she finds something in the back…

  Picked up +7 Shotgun Shells. Shotgun Ammo: 30

  After picking up the ammo, she heads through the door she had tried to go through. Entering the room, she sees herself surrounded by spider webs on the walls and floor. The door ahead of her has spider webs as well. However, a couple of Web Spinners make their way down and she takes aim as they go down. Before she can take a shot though, a giant spider makes it way down.

  Mini Boss: Black Tiger

  The Black Tiger is a Web Spinner that has gone through excessive mutation and has grown 3 times the size of a normal Web Spinner. It’s has a huge mouth capable of bite off an entire body part of a human. It’s toxic levels are easily more than double of a normal web spinner. In fact, legend has it once a human is poisoned by the Black Tiger, it will die instantly.

  The giant spider attempts to spit poison at Sabrina…

  Press “A” and “B” to dodge…” Well Done!

  She is able to dive out of the way as the poison gets on the door burning through the metal door. She shoots one of the smaller spiders with her shotgun killing it in two shots.

  Shotgun Ammo: 28

  The Black Tiger tackles Sabrina and bites her hard opening up the wound that she had covered before.

  Condition: Caution (Level 2)

  She is able to roll out of the way from the clutches of the Black Tiger, but is tackled by the smaller Web Spinner. The Black Tiger spits a huge amount of poison on Sabrina and it lands head on her. She lays on the floor not moving, is she dead?

  Condition: Poison

  The spiders move on their merry way believing that Sabrina is dead. However, she still has a pulse and is moving ever so slowly. She gets up with all her energy and loads the flame rounds for the grenade launcher.

  “This bitch might be out, but she’s not out!” She screams holding her grenade launcher.

  The spiders hear her and they move towards her. She is rather weak, but is able to dodge another poison spit attack by the Giant Spider. The web spinner moves up the wall and attempts to hide. The Black Tiger attempt to smack her with one of its legs.

  Press “A” and “B” to Duck… Good!

  She’s able to duck despite her limited energy. After ducking she shoots the spider with a flame round, the flammable nature of the shot is super effective burning some of the legs of the spider. Shooting another round afterwards, she burns the spider and its skin burns into a crisp.

  Before she can get too comfortable though, the web spinner drops from the ceiling and lands on her ready to bite her. She’s able to stab the spider with the knife and weaken it’s grip on her. Slipping out from the spider, she gets up and kills the spider with a single flame round.

  Flame Rounds: 3

  Sabrina manages to survive the spider trap, but she’s in dire need of a health item that can cure her. She realizes that the poison is really bad and a blue herb might not heal her at all. Limping her way to the door trying to fight her dizziness, she opens the doors to get out of the room.

  She heads into a hall and rushes to the left seeing a door. However, the poison kicks in once again forcing her on her knees. Forced to crawl, she heads to the door and opens it. She finds herself in a break room and she finds something that catches her eye.

  Picked up a Purple Herb. The rarest herb, this can heal your health back to full and cure poison.

  Sabrina uses the herb.

  Condition: Fine

  After eating the herb she sees the wound on her arm go down and her dizziness begins to go away. She decides to sit down for a few minutes to gather herself and make sure the effects go away. The headache she was developing goes away, but she begins to vomit. Green stuff begins to come out of her mouth indicating that she is cleaning her body of the toxins that were in her system from the Black Tiger spider. As painful as the vomiting is, she knows it’s necessary to clean her system out.

  Once she stops vomiting, she begins to feel much better and is ready to continue her journey. In the room she also sees some ammo.

  Picked up +6 Flame Rounds. Flame Rounds: 9

  Once she gets out, a Lizarda comes out from the spider room. Despite being surprised, she takes care of the creature easily with three shotgun blasts.

  Shotgun Ammo: 25

  She heads through the door straight ahead and sees an elevator, but she heads the other way instead. She sees a T-Hall ahead with a path leading to a door and a path that has a boulder ahead. There is a ditch that is hindering her from moving on, but there is a hole that the hexagonal crank fits.

  She inserts the crank in the hole and turns the hole with the crank until the path becomes clear. Once the path is cleared, the boulder moves towards her threatening to crush her.

  Press “A” and “B” to dodge… Great!

  She is able to dive into the path leading to the metal door as the boulder barely misses her and it hits the wall on the other side. Before entering through the metal door, she looks in the area where the boulder was located. When she gets there, she finds something.

  Picked up a MO Disk. Another one of these disks?

  After grabbing the disk, she heads into the door only to find a statue of a gargoyle by the wall. She sees a part of the floor that is brighter than the rest, stepping on that part of the floor opens a plate on the wall revealing a book. However, when she tries to get the book, the plate closes.

  That is when she realizes she has to get the statue to stay on the area. She is unable to pull the statue, but sees a small crack on the wall that indicates that it can stick out. She decides to push the statue towards the crack and uses the crank on the hexagonal hole.

  When she uses the crank, the wall pops out like she thought. She turns the crank back the other way and the wall retreats. After the wall retreats, she pushes the statue towards the bright part of the floor and the plate opens again. She grabs the book from the hole.

  Picked up a Blue Book.

  Sabrina CHECKS the book, it has a strange title reading “Eagle of West Wolf of East.”

  She opens the book and finds a sliver medal with a picture of a wolf.

  Picked up a Wolf Medal. It’s carved in a perfect circle. What could it be for, along with the Eagle Medal?

  Once she grabs the medal, she decides to head to the elevator that she bypassed at first. She enters the elevator and takes it up to what seems to be a fountain area with benches. There are a few pickups.

  Picked up a Red, Blue, and Green Herb.

  Sabrina mixes the Red and Green herb to create a Super Herb.

  She decides to leave the blue herb by itself in order to heal from a poison condition without expending her more powerful healing items.

  She heads to the huge fountain and spots a hole within the outer frame of the fountain. There is a hole with the picture of a wolf etched onto it. The hole is the same size as the medal she just got from the book. She decides to insert the medal into the hole.

  Going around the fountain, she finds the other hole for the eagle medal and inserts the medal in the hole. Once she inserts the two medals the water opens up revealing a secret elevator. It turns out the water is fake and it’s a metal blast door that opens. Heading down the stairs, she enters the elevator and presses the button to take it down.

  Sabrina wonders what will be at the end of the elevator ride, but she has a suspicion that it leads to a secret Hybrid facility or even secret laboratory.

  Chapter 12

  The elevator finally reaches the end and she exits the elevator only to find herself a facility owned by Hybrid. The first thing she sees is the emergency exit and she keeps it in mind just in case. There is a ladder to her left that she decides to takes down to the bottom. When she reaches the bottom, she sees a few pickups.

  Picked up 2 jars of Gunpowder C.

  Picked up a jar of Gunpowder A.

  Picked up a jar of Gunpowder B.

  She heads to the reloading station and has to decide on how to craft her ammo considering she has been having trouble finding it as of late.

  Sabrina mixes a jar of Gunpowder C with Gunpowder A.

  She mixes a jar of Gunpowder C with Gunpowder B.

  She loads Gunpowder AC to get +6 Acid Rounds. Acid Rounds: 16

  She loads Gunpowder BC to get +6 Flame Rounds.

  Flame Rounds: 15

  Sabrina decides that her grenade rounds are more important to stock. Especially as she’s probably in a Laboratory owned by the Hybrid Corporation and the number of tough creatures is only increasing.

  When she heads through the double doors, she finds herself in the main hallway. Although by the gray cement walls and dim lights, the lab doesn’t look well maintained. There are also three zombies in lab coats who have been infected by the Raven Hawk Virus. She shoots the zombies from mid-range and lands headshots on all the zombies killing them fast.

  Pistol Ammo: 62

  When she heads close to the stairs leading down, she sees a zombie on the floor that gets up and grabs her. She pushes it away from her and tries to shoot it, but looking at it, she realizes it’s a crimson face zombie. The zombie runs after her as she tries to gain some room from the zombie. Bumping into the wall, she stops as the zombie prepares to slash her.

  Press “A” and “B” to dodge… Too Slow!

  She’s unable to dodge and gets slashed by the zombie. She rolls out of the way before the zombie slashes her again. She pulls out her shotgun and shoots the zombie in the head killing it while its head pops out.

  Condition: Caution (Level 1)

  Shotgun Ammo: 24

  She heads to the door that she saw next to the zombie and tries to open it. However, she finds the door is electronically locked.

  “Damn, looks like I have to find out how to open this door.” She says flustered.

  Heading down the stairs, she opens the gated door, and enters a hallway. In the hallway there are more zombies and they begin make their way towards her. Pulling out her shotgun, she shoots the zombies. Several of their body parts come off their bodies due to the blast power of the shotgun.

  Despite their body parts falling apart, the zombies continue to walk towards her ready to bite her. She shoots them again with her shotgun and all three zombies hit the floor without their arms and legs.

  Shotgun Ammo: 22

  After killing the zombies, she bumps into beds that were used in the rooms where experiments would take place on occasion. She finds something on top of one of the beds…

  Picked up a Green Herb.

  Sabrina uses the Green Herb.

  Condition: Fine

  Turning the corner, she finds out the hallway goes in a total 360 and ends up where she was before. Seeing a door next to the gated door, she enters through it and ends up in another hallway. There are three doors, the first two are electronically locked, and the double doors are locked with a panel next to it.

  There are four switches, they are all deactivated, and are locked. In order to unlock them, MO Disks must be inserted in special disk drives. A passcode will be sent to the switches to unlock them and one will be able to activate them.

  Sabrina thinks that she only has two MO Disks. That means that either the other two are hidden in the lab or she will be unable to enter. She heads back to the hallway and continues until she sees another door. After opening the door, she finds herself in an experiment room with a computer that she turns on…

  Computer Booting…

  Hybrid Corporation BIOS

  Door Access Control System

  Copyright 2007 Hybrid Corporation…

  Which door do you wish to open?

  B3 – Storage Room

  B3 – Experiment Room 2

  B2- Meeting Room

  You have Selected B2…

  Access Denied… Password and Username Required…

  Sabrina realizes that she has no password for the door, so she backs out of the option.

  You have Selected B3 – Storage Room

  Access Granted… Door is now Unlocked…

  Press Back to go back to Main Menu.

  You have selected to open B3 – Experiment Room 3

  Access Denied… Floppy Disk required to unlock door…

  Realizing that she can only unlock one door, she exits out of the computer. She heads back to the hallway with the locked doors and sees the storage room is unlocked. She enters the storage room and enters.

  As soon as she enters, there is a horde of naked zombies ready to eat her alive. Pulling out her shotgun again, she begins to shoot the zombies and kills the majority of them until her gun jams up.

  Shotgun Ammo: 19

  When her gun jams up, the last remaining zombie comes up towards her grabbing her. She reaches for her knife, but the zombie is able to bite her on the arm dealing some damage.

  Condition: Caution (Level 1)

  Grabbing her knife at last, she stabs the zombie in order to break out of the hold. She runs from the zombie and blasts it with a shotgun blast killing it at last.

  Shotgun Ammo: 18

  When she sees the coast is clear, she looks around and finds a passcode machine.

  Sabrina USES a MO Disk on the machine…

  Passcode sent to switch, switch is now unlocked…

  She also finds a key…

  Picked up a Power Room Key… This unlocks the Power Room Area.

  Finding nothing else, she leaves the room going back to the hallway. Going around the hallway once again, she spots a couple of doors. One is locked though…

  It’s locked from the other side.

  Using the power room key, she unlocks the power area door and heads in. Heading in, she sees a set of double doors that she enters. Entering the room, she finds that it is surgery room where they work on subjects and she believes this is where the subjects are probably exposed to the Raven Hawk Virus.

  Entering the room she sees some ammo on a table…

  Picked up +6 Acid Rounds. Acid Rounds: 22

  She sees a vent that she enters and when she reaches the other side, she is in another surgery room. A couple of strange creatures pop out from the vent where she just came from. These are known as Flea Drainers.

  These are fleas that have multiplied in size after exposure to the Raven Hawk virus. They now have claws and can walk on ceilings in order to choke unsuspecting victims.

  Sabrina tries to use acid rounds to kill off the creatures, but they both dodge the acid round she shoots. One of them walks on two feet and slashes her with its claw. The other uses a grown tail to knock her down. One of the Flea Drainers tries to get onto her and eat her alive.

  Press “A” and “B” to roll out of the way… Well Done!

  She rolls out of the way and tries to shoot them, but the other fleas drainer jumps and claws her again.

  Condition: Caution (Level 2)

  She runs from the fleas and tries to escape through the door, but one of them jumps and blocks her way out. Backflipping from the attack, she is able to shoot the fleas with an acid round killing it. The other flea tries to kill her, but she blasts it with another acid round in time to kill it on the stop.

  Acid Rounds: 20

  After defeating the zombies, she looks around for anything useful and finds a key for something…

  Picked up a Power Core Room Key. Used to open the Power Core area.

  She heads towards the door and unlocks it in order to leave.

  You have unlocked the door.

  Sabrina uses the Super Herb.

  Condition: Fine

  When she gets out she is back at the B3 (Basement 3rd Level) hallway and heads back through the power room area door. She sees a door ahead and also a few zombies. Before she can fight the zombies though, all the zombies are killed by a mysterious person.

  “Oh… Who’s there? Barry, Thomas, Harry, anyone!” She screams but gets no answer.

  She enters the door and there are a few pickups.

  Picked up two First Aid Sprays.

  She is in a break room and besides some rotten food, she finds nothing else inside.

  Heading back to the hallway, she enters the power area. When she enters the room is orange in nature and the sounds of generators can be heard. The generators are annoyingly loud and she can barely hear anything. When she begins to walk through the hall, a flea drainer drops from the ceiling ready to attack.

  This time around, she is prepared and shoots an acid round killing the flea drainer.

  Acid Rounds: 19

  After killing the creature, she sees another passcode generator.

  Sabrina USES the MO Disk on the machine.

  Passcode sent to switch, switch is now unlocked…

  After unlocking another switch, she heads through another door. There are electrical pipes roaming around the area and the sound of the generators is even louder. Once she gets deeper into the hall, she is grabbed by one of the flea drainers from above.

  The creature begins to choke her and her face begins to turn blue. She reaches for her knife, but drops it on the floor. Trying to fight out of the hold, the creature keeps a firm hold on her neck. Losing oxygen at a rapid pace, she desperately grabs her shotgun and barely picks it up in order to aim at the creature.

  Pulling the trigger desperately, she shoots a shell off her shotgun. While the blast misses the creature for the most part, it hits the creature enough for it to let go of her. She falls to the floor catching her breath and barely gets out of the way when the creature tries to land on her again. She shoots the flea drainer with the shotgun and kills it.

 

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