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H P Lovecraft, page 1

 

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H P Lovecraft


  A

  ABBITH. World of seven suns beyond which the binary star of Xoth may be

  found. (Others say it orbits the star Algol.) The inhabitants of this planet are

  metal brains that hold many of the universe's secrets. According to von Junzt,

  Nyarlathotep lives or is imprisoned on Abbith, though others state that the

  Crawling Chaos holds court at Sharnoth. The being known as Ossadogwah,

  or Zvilpogghua, supposedly dwells there.

  See Nyarlathotep; Xoth; Ymar; Zaoth. ("The Feaster from the Stars", Carter;

  "Out of the Ages", Carter (O); Visions from Yaddith, Carter; "Zoth-Ommog",

  Carter.)

  ABDUL ALHAZRED. See Alhazred, Abdul.

  ABHOTH. Being connected with filth and disease. Abhoth lives beneath Mount

  Voormithadreth (or possibly behind the Dreamlands Grey Barrier Peaks), and

  takes the form of a huge pool of grey slime. It continually spawns its children,

  beings of infinite anatomical diversity. Abhoth devours most of these imme-

  diately, but the rest may escape from their parent's cavern home.

  In one recorded encounter with this being, Abhoth put out a pseudopod to

  feel the intruder, communicated with him telepathically, afterward magically

  compelling him to leave its presence. Others may not be so lucky, as Abhoth

  finds the existence of humans vexacious.

  Few instances of Abhoth's worship have been reported. The Hyperborean

  colony of Krannoria revered Abhoth, but in the end their ungrateful deity

  destroyed them. An "Abhoth the Dark" is also mentioned in many Hittite

  inscriptions. Abhoth seems not to care that such cults exist, and is unlikely to

  provide them with any favors. It does require sacrifices from time to time, but

  may gather them itself by cloaking itself in illusion and calling to unsuspect-

  ing victims.

  Some have attributed the creation of all evil to Abhoth, but this seems

  unlikely.

  See Haon-Dor; Hyperborea; Outer Gods; Sothoth; Ubbo-Sathla;

  Voormithadreth. ( Return to Dunwich, Herber; A Guide to the Cthulhu Cult,

  Pelton; "The Seven Geases", Smith (O); The Complete Dreamlands, Williams

  and Petersen; The Mind Parasites, Wilson.)

  ACHERON. Evil kingdom founded at the Tybor River's mouth as a Stygian

  colony in pre-Hyborian times. It soon threw off Stygian control, reaching its

  height three thousand years before the time of Conan. It was known for its

  1

  A D U M B R A L I TO AKI.O

  embrace of the darkest sorcery, and its rulers were also mighty magicians.

  The King of Koth raised a massive alliance, destroying the purple towers of

  its capital, Python. Its former lands became the kingdoms of Argos, Nemedia,

  and Aquilonia. Only a few tribes of hill dwellers survived. Acheron's dark lore

  nonetheless was passed down to Hyboria and Egypt.

  See Koth-Serapis; Kuthchemes; Nephren-Ka; Serpent Ring of Set; Set.

  ("Black Colossus", Howard (O); "The Hour of the Dragon", Howard; "The Hand

  of Nergal", Howard and Carter; "Acheron—A Revisionary Theory", Yaple.)

  ADUMBRALI. Entities from another dimension which appear as globules of

  darkness. The most complete references to the adumbrali can be found in the

  Song ofYste. These creatures are said to send messengers to other dimensions

  to attract prey for their own hunting pleasure. These messengers seem to be

  members of the native species. They have an unnatural grace and are capable

  of great feats of hypnotism, which they use to ensnare their victims. The minds

  of these unfortunates are sent to the adumbrali s homeland, where they are

  tortured and devoured.

  See Song ofYste. ("The Abyss", Lowndes (O).)

  AHTU. See Nyarlathotep (Ahtu).

  AHU-Y'HLOA. Deep one city located in the sea off Cornwall. A group of deep

  ones, with the aid of their brethren from Y'ha-nthlei, are still constructing this

  metropolis. During World War II, this city formed a loose alliance with the Karo-

  techia before a joint raid of Delta Green and PISCES brought it to an end.

  See Deep ones; Y'ha-nthlei. ( Delta Green: Countdown, Detwiller et. al.; "The

  Return of the Deep Ones", Lumley (O).)

  AKELEY, GEORGE GOODENOUGH (1901-1971). Son of Henry Akeley and

  founder of the Spiritual Light Brotherhood. George Akeley's mother passed

  away due to complications resulting from his birth, and his father and a number

  of caretakers raised the young man.

  Eollowing his father's retirement, George Akeley moved to San Diego,

  where he married. Of four children, only one (Aimee Doyle Akeley) survived

  the first few months of life. He continued his father's studies, and provided

  Albert Wilmarth with uncanny data when the professor visited him in 1937.

  Sometime during these years, Akeley met the evangelist Aimee McPherson

  and was inspired to set up his own church, the Spiritual Light Brotherhood.

  He served as the "Radiant Father" of the religion his death, whereupon his

  granddaughter, Elizabeth Akeley, took up the post.

  See Akeley, Henry Wentworth. ("The Terror from the Depths", Leiber; "The

  Whisperer in Darkness", Lovecraft (O); "Documents in the Case of Elizabeth

  Akeley", Lupoff.)

  2

  T E CTHULHU MYTHOS ENCYCLOPEDIA

  A D U M B K A L 1 1
  AKELEY, HENRY WENTWORTH (1871-1928?). Noted folklorist and cor-

  respondent of Albert Wilmarth.

  Akeley was supposedly the son of Abednego Akeley,, a minister who served

  the Townshend, Vermont branch of the Starry Wisdom Church, and Sarah

  Phillips, a servant in Abednego's household. Though his mother's story was

  dubious, the townsfolk accepted him as Abednego's heir.

  Little has been said of Akeley's early years, though he had a successful

  career in academics, most likely as a folklorist. He was married at one time,

  but his wife died in 1901 shortly after the birth of the pair's only child, George

  Goodenough Akeley.

  Following his retirement, Akeley moved back into the ancestral mansion

  near Townshend. Near the end of his life, he wrote frequent letters to the young

  Professor Wilmarth on the legends of his region. Akeley vanished in Septem-

  ber of 1928, following wild stories and bouts of paranoia which led many of

  his neighbors to believe that the aged scholar had lost his mind. Some say he

  returned to Earth later in mysterious circumstances.

  See Akeley, George Goodenough; Wilmarth, Albert. ("The Whisperer in

  Darkness", Lovecraft (O); "Documents in the Case of Elizabeth Akeley", Lupoff;

  "Disconnected", Sammons.)

  AKLO. Language of the Valusian serpent-men. It is still used in a modified form

  by the priests of the Great Old Ones (to whom it was given by their masters),

  as well as the Little People of Welsh legend. The term "Aklo" may also be used

  to refer to a series of magical rituals (see below), or a specific time at which an

  incantation should be performed.

  E. A. Hitchcock's book Remarks upon Alchemy makes reference to "the now

  unattainable secrets of the AKLO tablets", a set of writings which has never

  been discovered. However, Alonzo Typer, an occultist of some note, might

  have read these "Aklo writings" or others, as he described rituals known as the

  Aklo formulae in his diary. The third of these formula e is useful in making the

  unseen visible, but the proper use of the rest remains a mystery.

  [One occultist has suggested to me that Aklo bears many similarities to

  Enochian, the pre-human language John Dee supposedly discovered through

  contact with angels and used by occult groups until the present. Though most

  passages usually considered to be Aklo have little resemblance to Enochian, the

  link does bring up some interesting possibilities. (See especially "Aklo Sabaoth"

  and "Aklo Unveilings".)]

  See Aklo Sabaoth; Aklo Unveilings; la; Kuen-Yuin; Remnants of Lost Em-

  pires. (Letter (9/23/94), AzOth; The Necronomicon, Culp; Keeper's Compendium,

  Herber; "Aliah Warden", Johnson; "The Haunter of the Dark", Lovecraft; "The

  Diary of Alonzo Typer", Lovecraft and Lumley; "The White People", Machen

  (O); "Plant y Daear", Ross; "The Return of the Lloigor", Wilson.)

  AKLO SABAOTH (or AKLO FOR THE SABAOTH). Formula in the Aklo lan-

  T E CTHULHU MYTHOS ENCYCLOPEDIA

  3

  A K L O S A B A O T H T O A L H A Z R E D , A B D U L

  guage used to invoke extradimensional beings. The Aklo Sabaoth may only be

  performed on clear nights when the moon is in its first phase. It is only effec-

  tive for those spirits that are "answerable from the hill"; there may be another

  version which will invoke those of the air.

  Some h

ave linked the Aklo Sabaoth with John Dee's incantations known as

  the "Enochian Keys", as the nineteenth Key summons the angels of the "Aires".

  Thus, the version that calls the spirits of the hill might be an inferior variant

  of the original Aklo Sabaoth. It should also be noticed that "Sabaoth" is the

  Hebrew word for "Hosts", a term usually used for angels. All of this is specula-

  tion, and experimenters are advised to be cautious.

  See Aklo. (Letter (9/23/94), AzOth; "The Tower on Yuggoth", Campbell; "The

  Dunwich Horror", Lovecraft (O).)

  AKLO UNVEILINGS. Levels of initiation in the cult of Glaaki. A cult member

  may undergo up to forty-eight of these Unveilings, and the forty-ninth takes

  place when Glaaki calls his worshiper to him for the last time. It is interesting

  to note that John Dee's Enochian system of magic also includes forty-eight

  Keys, or incantations, as well as a forty-ninth that is unknown and which

  could invoke God.

  See Aklo; Glaaki. (Letter (9/23/94), AzOth; "The Inhabitant of the Lake",

  Campbell; Selected Letters IV, Lovecraft (O).)

  ALAZIF (also KITAB AL-AZIF). Original Arabic title for Alhazred's Necronomi-

  con. Al-Azif supposedly refers to the sounds made by insects at night, which the

  people of Alhazred's time took to be the calls of djinn. The occultist Kenneth

  Grant has noted the buzzing noises heard during magical rituals and flying

  saucers encounters as a possible explanation for the title. Others, though, have

  given alternate meanings for A1 Azif, such as "to soar or fly".

  [Lovecraft took this name from a footnote in Beckford's Vathek.]

  See Alhazred, Abdul; Necronomicon (appendices); Philetas, Theodorus;

  Sadowsky, Phileus P. ( Outside the Circles of Time, Grant; "History of the Necro-

  nomicon", Lovecraft; "The Last Test", Lovecraft and de Castro (O); Ex Libris

  Miskatonici, Stanley.)

  ALALA. Being alluded to in the infamous Green Book. Alala is a Great Old One

  who is a native of the Gulf of S'glhuo. It is a sound that can manifest itself as a

  huge monstrous being, and the Gulf's inhabitants serve and fear it.

  [Alala turned up as the name of a deity for both the Greeks and the Meso-

  potamians. Whether Machen knew this or not is unknown.]

  See Green Book; S'glhuo. ("The Voice of the Animals", Adair; "The Plain of

  Sound", Campbell; "The White People", Machen (O) .)

  ALAOZAR. Legendary city located on the fabled Plateau of Sung. The city was

  4

  T E CTHULHU MYTHOS ENCYCLOPEDIA

  built upon the Isle of Stars, where extraterrestrial beings landed thousands of

  years ago, within the Lake of Dread. No party of explorers has ever found this

  site, but it is a holy place for the Tcho-Tcho people. Beneath Alaozar lie the

  caverns in which Lloigor and Zhar dwell. If reports from the Burmese interior

  are accurate, this city may have been destroyed.

  See E-poh; Lloigor; Sung; Zhar; Zhou Texts. ("The Lair of the Star-Spawn",

  Derleth and Schorer (O).)

  ALAR. 1) Character from the play The King in Yellow, in one account. 2) City

  that besieges the metropolis of Hastur in the same play, according to others.

  See Demhe; Hastur; King in Yellow; Yhtill. ("More Light", Blish; "The

  Repairer of Reputations", Chambers (O); "Tell Me, Have You Seen the Yellow

  Sign?", Ross.)

  ALDONES. 1) Character who seeks the throne of Yhtill in The King in Yellow.

  2) The founder of the city of Hastur's ruling dynasty in the same play.

  See King in Yellow; Last King. ("More Light", Blish; "The Repairer of Reputa-

  tions", Chambers (O); "Tell Me, Have You Seen the Yellow Sign?", Ross.)

  ALHAZRED, ABDUL (also ABD AL-AZRAD) (655? - 738). Poet and mystic of

  Sanna in Yemen, best known for his Kitab al-Azif( later re-titled Necronomicon).

  The deeds of this man, who is said to have been a descendent of the mythical

  tribe of Ad, are still matters of legend in the Middle East.

  The early life of Abdul Alhazred remains a mystery. Several different and

  contradictory accounts have appeared:

  1) Our first mention of Alhazred is during his travel to Egypt, where

  he studied necromancy under the wizard Yakthoob. After his master's death,

  he led Yakthoob's disciples on his travels, until most of them were destroyed.

  (Carter)

  2) Alhazred—who in this account is unnamed—was a young shepherd

  who narrowly escaped death when he witnessed a cult of the Old Ones. Having

  seen their power, he forsook his former life. (Levenda)

  3) The son of a prostitute and a silver merchant, Alhazred was recognized

  as a brilliant scholar even in his youth. He married into the family of the Gov-

  ernor of Tabez and had two children. Shortly thereafter, he seemed to become

  possessed by a demon, turning to impious conduct. Being brought before the

  Caliph for judgment, he was cast into the desert. (St. Albans.)

  4) Alhazred was a young herder's son who was brought to the court of

  King Hasan of Sanaa due to his beautiful voice. He lived in the palace for many

  years as a favored son of the court. Due to an affair with the king's daughter,

  Alhazred was mutilated and abandoned in the depths of the desert. (Tyson)

  5) Alhazred grew up in a poor family and gained recognition for himself

  as a soldier. Finding the work not to his taste, he apprenticed himself to a silk

  TE CTHULHU MYTHOS ENCYCLOPEDIA

  5

  A L L E N , ¿ A D Ü K T O A N C I E N T U N E S

  merchant, becoming enamored of one of his customers. Upon learning that she

  was the lover of a local prince, Alhazred absconded with the business' profits.

  (Larkin)

  No matter what Alhazred's origin, the substance of his later life is less

  debated. He is known to have spent much time in the Empty Quarter of the

  Arabian desert, where he discovered both Irem, the City of Pillars, and the

  Nameless City. In search of mystical knowledge, he made extensive travels

  throughout the Middle East and beyond. The exact destinations are debatable,

  but Alexandria, Memphis, and Babylon are commonly named stops upon his

  route. In the end, he dwelt in Damascus, where he penned the Al Azif.

  In his Biographical Dictionary, Ibn Khallikan tells of an invisible beast de-

  vouring the "mad" poet in the marketplace of Damascus in the middle of the

  day. Even this legend is disputed; some state it is a confused re-telling of his

  former trance-states or the death of his master Yakthoob. Others claim that

  his death was illusory and that he was borne off to the Nameless City to be

  tortured and killed. A few heretics of his time proclaimed that he returned to

  the Empty Quarter, from which he would one day return. Legend has it that

  his voice can still be heard in the insects of the desert, teaching apprentice

  magicians his forgotten lore.

  It seems that an earlier scribe who copied the Necronomicon made an error

  with regards to the name of the book's author, as "Abdul Alhazred" is said to

  have no real meaning in Arabic. Scholars have suggested various solutions to

  the puzzle of the mad Arab's true name:

  a) Abd al-Azrad, "the worshiper of the great devourer" (from "abd" - wor-

  shiper/servant, "al" = the, Azrad = "strangler/ devourer") (Hamblin)

  b) Abd Al-'Uzza, "servant of Al-Uzza [a pre-Muslim goddess]" (Stanley)

  c) Abdallah Zahr-ad-Din, "Servant-of-God Flower-of-the-Faith" (given the

  mad Arab's religion, an unlikely name at best) (de Camp)

  d) al-Hazred, a name which has only kept its meaning of "one-who-sees-

  what-shouldn't-be-seen" in Yemenite (Farmer)

  Aside from the Necronomicon, only a few of Alhazred's works have survived,

  including the short story "Al Jeldah" ("The Scourge") and a few of his poems,

  which were quite popular with the nobles of his time.

  ["Abdul Alhazred" was a play-name of Lovecraft's that either he or the

  Whipple family lawyer, Albert Baker, invented when HPL was very young.]

  See Al Azif.; Book of Thoth; ghouls; Great Old Ones; Hadoth; Ibn Ghazi;

  Ibn Schacabao; Irem; Kara-Shehr; Lamp of Alhazred; Leng; Maze of the Seven

 

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