H p lovecraft, p.24

H P Lovecraft, page 24

 

H P Lovecraft
Select Voice:
Brian (uk)
Emma (uk)  
Amy (uk)
Eric (us)
Ivy (us)
Joey (us)
Salli (us)  
Justin (us)
Jennifer (us)  
Kimberly (us)  
Kendra (us)
Russell (au)
Nicole (au)



Larger Font   Reset Font Size   Smaller Font  



  the Dho formula. It may be possible to reach it by using the Dho-Hna formula.

  It will be even more accessible when the earth is cleared off in anticipation of the

  Great Old Ones' return. The city is the spawning-ground for hideous monsters,

  and one scholar has said that it is identical with the lost city of Yian-Ho.

  See Dho-Hna formula; Yian-Ho. ("Rigid Air", Anderson and Anderson; "The

  Dunwich Horror", Lovecraft (O); "The Strange Fate of Alonzo Typer", Price.)

  INNSMOUTH. 1) Massachusetts town at the mouth of the Manuxet River. At

  one time the town was a thriving seaport, but today it is almost deserted.

  Innsmouth was founded in 1643, quickly becoming a major center of com-

  merce upon the Atlantic due to its large harbor. Ships from this town sailed all

  over the world, bringing back goods from many ports of call.

  During the war of 1812, the captains of Innsmouth turned privateer and

  attacked the British fleet. Half of Innsmouth's sailors perished during skirmishes

  with the enemy, marking the end of the town's prosperity.

  After the war, Innsmouth's revenue came mainly from the mills built on the

  banks of the Manuxet and Captain Obed Marsh's successful trading ventures

  T H E C T H U L H U M Y T H O S ENCYCLOPEDIA

  I N N S M O U T H L O O K T O A N I N V E S T I G A T I O N . . .

  in the Indies. Around 1840, Marsh lost a source of the gold upon which he had

  depended, and the town's economy spiralled downward. It was around this time

  that Marsh began the Esoteric Order of Dagon, a cult based on a combination

  of Scripture and the beliefs of the Polynesian islanders Obed Marsh had visited.

  Some whispered that Marsh's Order worshiped darker gods, and the Order's

  nocturnal trips to Devil's Reef are legendary.

  1846 was the year of the Innsmouth plague. The exact disease responsible has

  never been identified, though it might have been a malady brought to the town

  on one of the remaining traders. What precisely happened during the plague

  remains a mystery, though evidently rioting and looting were widespread. When

  visitors from neighboring villages arrived, they found half of the town's people

  dead and Obed Marsh and his Order in firm control of the town.

  Despite Innsmouth's curious newfound wealth in fishing and gold refin-

  ing, the town's fortunes continued to decline. Also, degenerative traits began

  to turn up in the resident's children, most likely the aftereffects of the plague.

  During the Civil War, the town was unable to meet its quota of draftees due to

  these widespread deformities. Innsmouth remained under the Marsh family's

  rule for many years and over time became shunned by the people of the sur-

  rounding countryside.

  This state of affairs continued until 1927, when the government launched

  an investigation into supposed bootlegging taking place in the town. This in-

  quiry culminated in a raid in mid-February, 1928 (though one source places

  it in early summer), in which Federal Agents dynamited many of the town's

  abandoned buildings, disbanded the Esoteric Order of Dagon, and removed

  the bulk of Innsmouth's population to military prisons. Rumors persist that

  a submarine fired torpedoes off of Devil's Reef at an unknown target. The

  Innsmouth residents remained at the camps until the Forties, but rumor has

  it that many are still kept at secret government facilities.

  Accounts of Innsmouth after this disaster have become muddled. It might

  have become a ghost town, the home of an innovative software company tak-

  ing the industry by storm, an abandoned area under military quarantine, or a

  tourist trap filled with historical exhibits and ghastly museums.

  See Allen, Zadok; Armitage, Henry; Blayne, Horvath; Book of Dagon; Dagon;

  deep ones; Delta Green; Devil's Reef; Esoteric Order of Dagon; Falcon Point;

  Innsmouth look; Invocations to Dagon; Marsh, Obadiah; Marsh, Obed; Peaslee,

  Olmstead, Robert Martin; Von Denen Verdammten; Wingate; Waite, Asenath;

  Waite, Ephraim; Y'ha-nthlei. ("Memories", Berglund; "The Black Island", Der-

  leth; Delta Green, Detwiller, Glancy and Tynes; "From Cabinet 34, Drawer 6",

  Kiernan; "Deepnet", Langford; "The Shadow over Innsmouth", Lovecraft (O);

  Nightmare's Disciple, Pulver; Escape from Innsmouth, Ross.)

  2) Coastal town in Cornwall. Its major landmark, Trevor Towers, was once

  the home of a distinguished line of nobles, but now it is the home of a noxious

  brewer. See Kuranes. ("Celephai's", Lovecraft.)

  1 4 0

  T H E CTHULHU MYTHOS ENCYCLOPEDIA

  I N N S M O U T H L O O K T O A N I N V E S T I G A T I O N .

  [Innsmouth first appeared in Lovecraft's "Celephai's", but in that story it was

  placed in England. Lovecraft later used it in "The Shadow over Innsmouth",

  and later authors have set it there as well.]

  I N N S M O U T H LOOK. Hereditary condition taking its name from Innsmouth,

  Massachusetts, where the majority of the population possessed this malady.

  An infected person seems normal at birth but undergoes a slow, debilitating

  metamorphosis later in life. These changes often begin between the subject's

  twentieth birthday and middle age, though sometimes the disease's effects may

  be noticed earlier or later.

  A person affected by the Innsmouth look is characterized by large, bulging

  eyes, scaly and peeling skin, flattened nose, abnormally small ears, partially

  webbed fingers, and a wattling around the neck. In the later stages, the bone

  structure of the skull and pelvis shifts, forcing the victim to adopt a slow,

  shambling gait. The most advanced cases may involve the development of

  what appear to be rudimentary gills in the subject. Usually strange dreams of

  underwater realms and a growing obsession with the ocean accompany these

  physiological mutations. Often, the person with the look drops out of sight

  after having the condition for many years; presumably, the sense of self-pres-

  ervation is overridden by their desire for the water, and they drown themselves

  while answering this call.

  Sometimes, a person with the Innsmouth look will progress only through

  the early stages of the malady, remaining in this state for the rest of their lives.

  The exact cause of this is unknown. Also, proximity to the ocean or certain

  artifacts has been known to trigger the change in seemingly healthy individu-

  als, though more research is needed before these factors can be predicted with

  any degree of certainty.

  See deep ones; Marsh, Obadiah. ("The Shadow over Innsmouth", Lovecraft

  (O); Escape from Innsmouth, Ross.)

  INQUANOK. See Inganok.

  INSECTS FROM SHAGGAI. See shan.

  INUTOS. Yellow-skinned people who destroyed the mighty Arctic civilization

  of Lomar, and from whom today's Eskimos descended.

  See Lomar; Noton and Kadiphonek; Olathoe. ("Polaris", Lovecraft (O).)

  AN INVESTIGATION INTO THE MYTH-PATTERNS OF LATTER-DAY

  PRIMITIVES WITH ESPECIAL REFERENCE TO THE R'LYEH TEXT. Book

  written by Dr. Laban Shrewsbury before his disappearance. Miskatonic Uni-

  versity Press published the book in 1913. (Another publication date given is

  1936, but this might have been a different edition.) In this book, Professor

  T H E CTHULHU MYTHOS ENCYCLOPEDIA

  I N V O C A T I O N S T O D A G O N T O I S I N W Y L L , L . N .

  Shrewsbury put forth his own conjectures regarding the rites and centers of

  the worldwide Cthulhu Cult.

  See R'lyeh Text; Shrewsbury, Laban. ("Zoth-Ommog", Carter; "The House

  on Curwen Street", Derleth (O); Ex Libris Miskatonici, Stanley.)

  INVOCATIONS TO DAGON. Manuscript written by Asaph Waite, who died

  in the Federal raid on Innsmouth. Evidence suggests that this manuscript was

  passed down in his family, though no outsider knows which member now

  possesses it. Miskatonic University also holds a few pages from this work. The

  Invocations are mainly rituals and prayers dedicated to Father Dagon.

  ("Zoth-Ommog", Carter; "The Black Island", Derleth (O).)

  IOD. Being which is partly animal, vegetable, and mineral. Iod came down to

  earth in the days of our world's youth. He was worshiped in Mu as the Shining

  Hunter, and the Greeks and Etruscans knew him in the guise of Trophonius and

  Vediovis, their respective gods of the underworld. Beings beyond the farthest

  galaxies revere him as Iod the Source.

  Some wizards have been able to summon Iod to do their bidding. Such

  conjurations are perilous, as the entity may hunt the wizard in order to devour

  their soul if not properly contained. No known volume contains the complete

  ceremony for calling up Iod, however.

  See Book of Iod; Book ofKarnak; Ixaxar. ("The Hunt", Kuttner; "The Invad-

  ers", Kuttner; "The Secret of Kralitz", Kuttner (O).)

  IOD, BOOK OF. See Book of Iod.

  IOG-SOTOT. See Yog-Sothoth.

  IREM (also IRAM or UBAR) Lost city somewhere in the depths of the Arabian

  desert. Irem is the City of a Thousand Pillars, and is called "many-columned"

  in the Koran. That text states that it was destroyed because of the sins of its

  inhabitants.

  Various myths have been told about this city's origins. One tells of Iram

  being built by creatures of great size and colossal strength. With our knowledge

  of the creatures of the Mythos, this should not be lightly dismissed.

  Another tells of Shaddad and Shaddid, two brothers and the joint rulers

  of the great city of Ad. After they had ruled Ad for a time, Shaddid died. Fol-

  lowing this tragedy, Shaddad became more egotistical, deciding to create an

  imitation of the celestial paradise on earth. He gave orders to build a great city

  and garden in the desert of Aden, and named this new paradise Iram, after his

  great-grandfather Aram. When the garden was completed, Shaddad traveled

  with his entire entourage to view his new creation. A day's journey from the

  site, a "noise from heaven" destroyed him and all his courtiers.

  1 4 2

  T U E CTHULHU MYTHOS ENCYCLOPEDIA

  I N V O C A T I O N S T O D A G O N T O I S I N W Y L L , L . N .

  This is hardly the only tale of the city's destruction. Some tell of creatures

  from the sky, who remain in the city to this day, killed or drove out all of the

  g a r d e n ' s inhabitants. Some have said that Irem was actually built by minions

  of Shudde-M'ell, who had the city destroyed due to its inhabitants ignoring his

  c o m m a n d s . Still others believe that the men from Irem journeyed beneath to

  fight the creatures from the Nameless City who ate their inhabitants.

  Abdul Alhazred opened up the first gate to allow the Great Old Ones' min-

  ions into this world in the ruins of Irem. Ludwig Prinn placed the beginnings of

  the cult of the worm-wizards in these ruins, and some suggest that an inhuman

  "Supreme One" who dwells here sends out orders to the cults of Cthulhu around

  the world. Travellers lost in the deserts of Arabia have been known to stumble

  upon this city, later bearing their delirious tales back to civilization.

  Over the gateway to Irem, a tremendous hand is carved, which is said to

  reach for the artifact known as the Silver Key. A myth much like this is connected

  with the Alhambra in Granada. When a carved hand above a doorway in that

  palace grasps a long-lost key again, the palace will be instantly destroyed. This

  might have derived from an older myth relating to Irem. Seekers after wisdom

  on this and other points might seek the witch I'thakuah in the caverns beneath,

  provided she does not strangle them first.

  [The actual ruins of the city of Iram, or Ubar, were found in 1992, though

  some scholars dispute this identification. Those who hope for a thousand-pil-

  lared city will be disappointed, as it seems to have been only a small fortress

  surrounded by tents.]

  See Abdul Alhazred; Black Litanies of Nug and Yeb; Cthulhu; De Vermis

  Mysteriis; Lamp of Alhazred; Nameless City; Nephren-Ka; Nug and Yeb;

  Saracenic Rituals; Silver Key. ("The Lamp of Alhazred", Derleth and Lovecraft;

  "The Lurker at the Threshold", Derleth and Lovecraft; "The Call of Cthulhu",

  Lovecraft; "The Nameless City", Lovecraft (O); "Through the Gates of the Silver

  Key", Lovecraft and Price; "Lord of the Worms", Lumley; "What Goes Around,

  Comes Around", Moeller; "The Lord of Illusion", Price; Necronomicon, Tyson;

  "Those Who Wait", Wade.)

  ISHAKSHAR. See Ixaxar.

  ISHNIGARRAB. See Shub-Niggurath.

  ISINWYLL, L. N. Associate professor of medieval metaphysics (M.A., Oral Rob-

  erts U., Ph.D., University of North Dakota) at Miskatonic University. His works

  include Yog-Sothoth in the Eastern Pacific (1975, University of California Press)

  and The Shadow in the Wood (1987, Oxford U. Press). Professor Isinwyll cur-

  rently heads the Miskatonic University Pacific Basin Studies Group in Fiji.

  [See E. C. Fallworth.]

  ("Miskatonic University Graduate Kit", Petersen and Willis (O); S. Petersen's

  T E CTHULHU MYTHOS ENCYCLOPEDIA

  Field Guide to Creatures of the Dreamlands, Petersen et. al.; S. Petersen's Field

  Guide to Cthulhu Monsters, Petersen et. al.)

  ITHAQUA (also WIND-WALKER, DEATH-WALKER, and WENDIGO).

  Great Old One whose domain includes most of the northern regions of Earth.

  Ithaqua appears as a tremendous anthropomorphic shape with glowing red

  eyes and webbed feet that walk through the air as if on solid ground, or as a

  cloud of mist or snow with eyes. The Wendigo often emits eerie howling noises,

  but seeing the creature is worse; any that gaze upon Ithaqua are doomed to

  be taken by him.

  Like many of his fellow Great Old Ones, Ithaqua seems to be limited or

  imprisoned in a certain area. It originally rested beneath a plateau on the world

  of Borea, until it was able to escape. (Much of its lifeforce may still be held in

  the Temple of the Winds at the North Pole, which only appears on the night

  of the winter solstice.) On our own planet, Ithaqua is unable to leave the area

  between North Manitoba and the North Pole, though in certain circumstances

  the Wind-Walker may travel further into temperate climates. Whether Ithaqua

  may also manifest itself in the Antarctic is uncertain, as few humans have spent

  much time in that region. Ithaqua is not confined to our own world, however;

  it possesses the ability to fly through space, and is known to travel often to the

  world of Borea. The Great Old One returns from its journeys elsewhere to earth

  for one year in every five, when his cult experiences a stunning revival among the

  peoples of the north. Those in warmer latitudes who consider themselves safe

  from the Wind-Walker's wrath should beware, however; the Arctic boundaries

  do not constrain the servitor winds and other minions of Ithaqua, who may

  be sent anywhere in the world at their master's command.

  Ithaqua has been worshiped worldwide, with scholars drawing parallels

  between the Great Old One and the gods Quetzalcoatl, Thor, and Enlil. In

  the north where his true nature is known, Ithaqua is more widely feared than

  worshiped, and most of his cults died out in the early 19th century. Centers of

  this cult existed in the town of Stillwater, Manitoba, the inhabitants of which

  all vanished in the space of one night, and Cold Harbor, Alaska. In all instances,

  these cults involved human sacrifice and kidnapping of those opposed to their

  worship.

  The Wind-Walker is also responsible for a series of disappearances in

  Canada and the North. In most of these cases, a person vanishes and nothing

  is heard of them for months or even years. Later they are found encased in

  a shroud of downy snow with evidence of having fallen from a considerable

  height. Such victims may also be alive, babbling of the glories of Ithaqua, and

  have in some cases carried strange items that have plainly originated in widely-

  removed parts of the world. Those who have been in close physical proximity

  with the Wind-Walker are often able to endure the coldest temperatures without

  discomfort, or even transform into a creature physically resembling Ithaqua.

  1 4 4

  THE CTHULHU MYTHOS ENCYCLOPEDIA

  I T H A Q U A T O I X A X A R

  None survive long after their return.

  Some say that Ithaqua serves the Great Old One Hastur, but there seems

  to be little hard evidence to support this.

  Ithaqua is probably one of a race of similar beings, as at least one encounter

  between Ithaqua and another wendigo has been repo rted. If this is true, Ithaqua

  is still the only wendigo to visit Earth regularly.

  [See the entry on wendigo for background information on the mythologi-

  cal basis for Ithaqua.]

  See Avaloth; Borea; Elder Sign; elemental theory; Gnoph-Keh; Great Old

  Ones; Hastur; Khrissa; Numinos; Ptetholites; Remnants of Lost Empires-, Silber-

  hutte, Hank; voormis; Wendigo. ("The Wendigo", Blackwood; "H. P. Lovecraft:

 

Add Fast Bookmark
Load Fast Bookmark
Turn Navi On
Turn Navi On
Turn Navi On
Scroll Up
Turn Navi On
Scroll
Turn Navi On
183