H p lovecraft, p.16

H P Lovecraft, page 16

 

H P Lovecraft
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  even human servants of the Mythos, others from the non-human followers of

  the Great Old Ones only, and still others hold that it provides no measurable

  defense whatsoever in such cases. A single stone holding off a Great Old One

  for even a few seconds is very unlikely.

  One reference cites the Elder Sign as setting free the imprisoned forces of

  darkness. The meaning of this is unclear, though, and may refer to another

  design entirely. The people of the Dreamlands believe that only a human can

  make the Elder Sign, using this to discover whether suspicious individuals are

  demons in disguise. At least one reference states that an Elder Sign made in

  the mind can be sufficient to oppose the Old Ones.

  [Lovecraft himself seems to have had no consistent idea of what the Elder

  Sign was supposed to mean, though later authors decided it was a protective

  sign. HPL once drew the Elder Sign in one of his letters, reprinted in Selected

  Letters III (p. 216), making it look like a short branch. Derleth did not see this

  letter before he came up with his own conception of the Elder Sign, the more

  familiar star-sign that is known today.]

  See Book of Dzyair, byakhee; Codex Dagonensis; cthonians; Elder Gods;

  G'harne; Mnar; Necronomicon (appendices); nightgaunts; N'tse-Kaambl; R'lyeh;

  Saaamaaa Ritual; Shudde-M'ell; Kish, Sign of; star-stone; T'sman Manuscript;

  Wilmarth Foundation; Yog-Sothoth; Ythogtha. ("The Lurker at the Threshold",

  Derleth and Lovecraft; "Spawn of the Maelstrom", Derleth and Schorer; The

  Necronomicon: The Book of Dead Names, Hay, ed.; "The Descendant", Lovecraft

  (O); "The Dream-Quest of Unknown Kadath", Lovecraft; "The Messenger",

  Lovecraft; Selected Letters III, Lovecraft; The Burrowers Beneath, Lumley; Spawn

  of the Winds, Lumley; "The Snout in the Alcove", Myers; Nightmare's Disciple,

  Pulver; Necronomicon, Tyson.)

  ELDER THINGS (or PRIMORDIAL ONES; see also OLD ONES). 1) Alien

  9 0

  TE CTHULHU MYTHOS ENCYCLOPEDIA

  E I . D E R T H I N G S

  creatures whose features included elements of both the animal and vegetable

  k i n g d o m s . An Elder Thing resembled a cylinder that tapered at either end.

  From the top of this cylinder sprouted a starfish-shaped head with an eye at

  the end of each appendage, a set of cilia which enabled the Thing to sense its

  surroundings without light, and five tubes for eating. Five muscular tentacles

  tipped with paddles sprouted from its base, five sets of tentacles protruded at

  regular intervals around the cylinder's center, and five retractable wings rounded

  out the creature's anatomy. The Elder Things preferred to live beneath the water,

  but they could dwell on land or fly with equal ease.

  The Elder Things came to our planet when it was still young, flying to our

  world through outer space, possibly from Uranus or Neptune. Previously, they

  had conquered and seeded hundreds of other worlds with life. They built a

  great city near the South Pole, and migrated from there to settle much of the

  planet. While performing these feats of colonization, they may have created

  Ubbo-Sathla, the source of all earthly life, a servitor race, the shoggoths, and

  many forms of earthly life, including humans.

  The culture of the Elder Things was highly developed. Their art is best

  manifested in their bas-reliefs, which depicted their history and lives in stunning

  detail. Their architecture allowed them to create stupendous stone buildings,

  often showing a five-pointed pattern in imitation of their anatomy. This same

  pattern could be found in their writing, appearing as dots in concentric circles

  along five radii, and their coinage, made of green soapstone. They appeared to

  have no religion, though they feared an unknown entity lurking beyond their

  city and revered the DNA helix as the source of all life.

  During their heyday, these beings fought wars with a wide variety of races,

  including the spawn of Cthulhu, the mi-go, and the Great Race of Yith. They

  also experienced an insurrection of their shoggoth servants that was brutally

  put down. Though they often triumphed, the conflicts took their toll, and the

  Elder Things eventually abandoned most of their cities. Their science and art,

  however, remained as great as ever.

  As the cold crept over their Antarctic home, the Elder Things decided that

  they wanted no more to do with the outer world. They removed themselves to a

  vast underground lake beneath their first and greatest city in the mountains near

  the pole. No traces of them have been discovered since, unless Professor Gordon

  Walmsley's research and the reports of the Pabodie and Starkweather-Moore

  expeditions are to be believed.

  Recent reports from Kharkhov Station have attributed spectacular psychic

  abilities, including psychokinesis, telepathy, and the domination of others, to

  the Old Ones. These abilities may be strong enough that they manifest even

  after the Old Ones in an area have passed on. They also suggest that these

  creatures created humanity for their mental potential, which will be harvested

  in the near future. This is the only report this time that suggests such abilities

  and goals, however.

  TE CTHULHU MYTHOS ENCYCLOPEDIA

  91

  JBLDIN T H E W A N D E R E R T O Ü L T D O W N S H A R D S

  [In "At the Mountains of Madness" Lovecraft uses the term "Elder Things"

  to refer to these beings, but he uses "Old Ones" more often in that story. The

  "Elder Things" in "The Dunwich Horror", on the other hand, seem much more

  akin to the Great Old Ones. Chaosium applies the term "Elder Things" to these

  creatures so as not to confuse them with the other "Old Ones".]

  See Atlantis; Colour out of Space; Cthulhu; Elder Sign; Elder Things; Elt-

  down Shards; flying polyps; G'harne Fragments; mi-go; Mu; Nath; Nyogtha; Old

  Ones; Pnakotic Manuscripts; proto-shoggoths; R'lyeh; Shining Trapezohedron;

  shoggoths; Spheres of Nath; star-spawn of Cthulhu; Ubbo-Sathla; Winged Ones;

  Yian-Ho; yuggs. (Hive, Curran; Beyond the Mountains of Madness, Engan and

  Engan; "An Item of Mutual Interest", Glancy; "At the Mountains of Madness",

  Lovecraft (O); "In the Vaults Beneath", Lumley; Deities and Demigods Cyclo-

  pedia, Ward with Kuntz.)

  2) The creatures known more commonly as flying polyps. ("The Shadow

  out of Time", Lovecraft (O).)

  ELDIN THE WANDERER (?-1979). Hero of the Dreamlands. In the waking

  world, Eldin was Leonard Dingle, a professor of psychology and anthropol-

  ogy and a lecturer on the significance of dreams. He had been a well-travelled

  dreamer during his lifetime, and he took up residence in those lands per-

  manently following his death. With his partner David Hero, he has been on

  journeys throughout the dream world. He currently serves King Kuranes as

  a special agent.

  See Hero. (Hero of Dreams, Lumley (O); Mad Moon of Dreams, Lumley;

  Ship of Dreams, Lumley.)

  ELEMENTAL THEORY. Classification system that links each Great Old One

  with one of the four elements. This system first appears in the works of the

  Comte d'Erlette, and Professor Shrewsbury later advocated the system. These

  classifications are as follows:

  Air: Hastur the Unspeakable, Ithaqua, Lloigor, Zhar

  Earth: Azathoth (?), Cyáegha, Nyarlathotep (?), Nyogtha, Shub-Niggurath,

  Tsathoggua, Yog-Sothoth (?)

  Fire: Aphoom Zhah, Cthugha

  Water: Cthulhu, Dagon, Ghatanothoa, Hydra, Zoth-Ommog

  While this theory looks workable at first glance, it falls apart upon scrutiny.

  For example, if Cthulhu is indeed a water-elemental, why is he currently impris-

  oned under the ocean, where the water blocks his telepathic signals? And how

  can Yog-Sothoth, the Outer God who exists in all times and places, be connected

  with any certainty to the element of earth? (Some have attempted to solve this

  problem by classifying Azathoth, Nyarlathotep, Shub-Niggurath, and Yog-

  Sothoth as "aethyr" elementáis, but this does little to alleviate the confusion.)

  Also, traditional thought holds that the forces of earth and air were opposites,

  9 2

  T E CTHULHU MYTHOS ENCYCLOPEDIA

  Ü L D I N T H E W A N D E R E R T O E L T D O W N S H A R D S

  aS were those of fire and water. In this cosmology, however, the fire beings op-

  pose their counterparts of earth, as the air beings fight those of water.

  In short, the elemental theory does appear to apply in some cases (especially

  in the use of the Vach-Viraj incantation on "earth" beings), but in others it

  easily leads to confusion and is not particularly useful.

  See Cthugha; Cthulhu; Vach-Viraj. ("Darkness, My Name Is", Bertin; "The

  Book of Preparations", Carter; "Zoth-Ommog", Carter; "The Thing that Walked

  on the Wind", Derleth (O); Keeper's Compendium, Herber; "Those Who Wait",

  Wade.)

  E L L E R Y , (PROFESSOR) DEWART. Professor in the Miskatonic University

  Department of Metallurgy who analyzed the metallic structure Gilman found

  in the witch-house. He later joined with other faculty members of Miskatonic

  to investigate the Mythos.

  See Emeritus Alcove. ( Arkham Unveiled, Herber et. al.; "To Arkham and the

  Stars", Leiber; "The Dreams in the Witch-House", Lovecraft (O).)

  ELTDOWNSHARDS. Pottery shards found near Eltdown in southern England

  in 1882 (though one source maintains that they were found in Greenland in

  1903). Psychic evidence from Professor Turkoff of Beloin College suggests

  that the Elder Things inscribed these ceramics and buried them when Great

  Britain was part of Pangaea. Lin Carter speculates that the original authors of

  the work were instead the Great Race of Yith. Comparisons of these shards to

  similar documents, however, suggest that the Elder Things were the authors,

  so any Great Race copies were probably translated later.

  The shards, which were discovered in a Triassic rock stratum, are inscribed

  with many strange markings of unknown meaning. The first two scholars

  to examine the Shards, Doctors Woodford and Dalton, hastily pronounced

  them to be untranslatable. Since the discovery of the Shards, however, several

  manuscripts purported to hold the true secrets of these artifacts have been

  circulated among certain occult groups. Around 1912, the Sussex clergyman

  Reverend Arthur Brooke Winters-Hall made an attempt to decipher the frag-

  ments and in 1917 published a thick pamphlet including the results of his own

  translation. The pamphlet was seen as being much too long to be a translation

  of the relatively small amount of writing found on the Shards. Nonetheless,

  it has been quoted in the works of many occult writers since its publication.

  (Gordon Whitney's The Eltdown Shards: A Partial Translation confirms much

  of Winters-Hall's work, as does Dr. Everett Sloan's translation.)

  The book refers to the planet of Yith, from which the Great Race came to

  Earth, the entity known as the Warder of Knowledge, and the imprisoned mist-

  being PneephTaal. It also tells of the Yekubian's colonization attempts. Many

  sections of this book bear a striking resemblance to the Pnakotic Manuscripts,

  though further work in this direction must wait for the discovery of more of

  T E CTHULHU MYTHOS ENCYCLOPEDIA

  9 3

  the original Shards.

  Recently, another version of the Eltdown Shards was discovered inscribed

  on metal plates in a proto-Semitic tongue. These plates supposedly date back

  millions of years, but no comparison between them and the more-accepted

  version of the Shards has yet been attempted.

  See Avaloth; Celaeno Fragments; Pnakotic Manuscripts; Warder of Knowl-

  edge; Yekub. ("Wrath of the Wind-Walker", Ambuehl and Price; "Zoth-Om-

  mog", Carter; Keepers Compendium, Herber; Selected Letters V, Lovecraft; "The

  Shadow Out of Time", Lovecraft; "The Diary of Alonzo Typer", Lovecraft and

  Lumley; "The Challenge from Beyond", Moore et. al., "The Guardian of the Pit",

  Searight; "The Warder of Knowledge", Searight (O); "Mists of Death", Searight

  and Searight; Ex Libris Miskatonici, Stanley.)

  ELTON, BASIL (c. 1870-?). Keeper of the North Point lighthouse near King-

  sport. Basil Elton was one of the Dreamland's greatest travellers, until he lost

  his dream-self in the pursuit of lost Cathuria. He was also a friend of Randolph

  Carter. His grandson Nathaniel continued his quest.

  See Cathuria. ("The Return of the White Ship", Breach; "The Dream-Quest

  of Unknown Kadath", Lovecraft; "The White Ship", Lovecraft (O).)

  ELYSIA. Home of the Elder Gods. Elysia is a seemingly infinite land in which

  the chosen of the Elder Gods from many different worlds and dimensions live

  together in harmony. Only those whom the Elder Gods deem worthy may

  enter Elysia, and the journey there is long and difficult, even with the help of

  Elysia's lords themselves.

  See Elder Gods; Great Trees; N'hlathi; Tiania. ( Elysia, Lumley; The Transi-

  tion of Titus Crow, Lumley (O).)

  EMERITUS ALCOVE. Faculty lounge on the Miskatonic University campus

  that served as a meeting place for senior professors who had met with the forces

  of the Mythos. Its membership has included Danforth, William Dyer, Dewart

  Ellery, Francis Morgan, Nathaniel Peaslee, Wingate Peaslee, Hiram Upham,

  and Albert Wilmarth. This group was known to have continued the research

  which brought its members to the Mythos, and its views toward some alien

  species might not have been entirely unsympathetic. By the mid-Eighties, only

  Danforth and Morgan remained of this group.

  ("To Arkham and the Stars", Leiber (O); Other Nations, Marsh and

  Marsh.)

  ENCHANTED WOOD. Forest beyond the Gate of Deep Slumber through

  which a dreamer enters the Dreamlands. The Enchanted Wood is relatively

  safe, save for the furry zoogs that inhabit it. More dangerous creatures are

  rumored to live in its depths.

  9 4

  TE CTHULHU MYTHOS ENCYCLOPEDIA

  E L T O N , B A S I L TO FIXHAM

  See Dreamlands; Oukranos; Seven Hundred Steps of Deeper Slumber;

  zoogs. ("The Dream-Quest of Unknown Kadath", Lovecraft (0);"Kadath/The

  Vision and the Journey", Winter-Damon.)

  EPHIROTH. Mythical land mentioned in connection with the Cthulhu myth-

  cycle.

  [Lin Carter used this as a synonym for Lh-Yib at one point, but this was

  most likely a mistake.]

  (The Burrowers Beneath, Lumley; "The Sister City", Lumley (O).)

  ESOTERIC ORDER OF DAGON. Cult devoted to the worship of Dagon, Hydra,

  and Cthulhu. Captain Obed Marsh, who had learned a great deal in Polynesia

  about Dagon, founded the Order around 1840 in Innsmouth, Massachusetts.

  The new religion he preached included elements of the native tales intermingled

  with Holy Scripture and the doctrines of Middle-Eastern fertility cults. The

  Esoteric Order of Dagon drove out all other churches and fraternal orders in

  Innsmouth and set itself up as the only religious center in the community.

  The Order was decimated in the government r aid on Innsmouth in 1928.

  Other secret branches of this church still exist elsewhere, and a charitable or-

  ganization with the same title might be affiliated with the cult.

  [This particular organization must not be confiused with two other groups

  of the same name, one of which is a small amateur press club and another an

  organization of Lovecraftian magical practitioners.]

  See Allen, Zadok; Atlach-Nacha; Codex Dagonensis; Dagon; deep ones;

  Devil's Reef; Innsmouth; Marsh, Obed; Ponape Scripture. ("The Shadow Over

  Innsmouth", Lovecraft (O); Escape from Innsmouth, Ross; Arkham Horror,

  Launius, Willis, and Krank.)

  THE ETHICS OF YGOR. Book written in Latin by an unknown author. The Eth-

  ics gives the meanings of such things as the Magnetic Ring and the Great White

  Space. It also possibly provides a map of the route leading to the latter.

  See Great White Space. (The Great White Space, Copper (O).)

  EXHAM. English town near Anchester and east of the Severn River Valley.

  Despite its large number of used bookshops and other antiquarian attractions,

  Exham receives very few visitors.

  The town's most famous landmark was Exham Priory, a place of great

  architectural interest inhabited at one time by the Barons Exham but deserted

  during the reign of James I after one of the family's sons massacred all his kin.

  Three months later, a horde of rats emerged from the place, eating two people

  and numerous livestock before dispersing.

  The Priory was bought by a descendent of the family in 1918 and restored,

  but a hideous murder and the heir's insanity led to the senseless dynamiting of

  T E CTHULHU MYTHOS ENCYCLOPEDIA

  9 5

  t A i u n IV »1 u u L i tj Ii r t U Ir ¿ t u s

  the structure. The area is now the corporate park of a Fortune 500 company.

 

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