H p lovecraft, p.19

H P Lovecraft, page 19

 

H P Lovecraft
Select Voice:
Brian (uk)
Emma (uk)  
Amy (uk)
Eric (us)
Ivy (us)
Joey (us)
Salli (us)  
Justin (us)
Jennifer (us)  
Kimberly (us)  
Kendra (us)
Russell (au)
Nicole (au)



Larger Font   Reset Font Size   Smaller Font  



  god responsible for certain natural disasters, such as the offshore earthquake

  which took place in 1970 near Peru, and hope for a day when they will be able

  to free their master from his watery prison. Some have disguised their rites, in

  which lloigor psychically feed on their servants, under the guise of other faiths,

  expanding their influence further than has been suspected.

  Along with Ythogtha and Zoth-Ommog, Ghatanothoa is one of the three

  "sons" of Cthulhu and Idh-yaa spawned near Xoth. The astral race known as

  the Lloigor also serve Ghatanothoa.

  See Cthulhu; elemental theory; Idh-yaa; K'n-yan; Kn'aa; Legends of the Olden

  Runes; lloigor; Mu; Nath-feast; Ponape Scripture; T'yog; Unaussprechlichen

  Kulten; Vatican Codex; Yaddith-Gho; Yeb; Ythogtha; Zanthu. ("The Thing in

  the Pit", Carter; "Out of the Aeons", Lovecraft and Heald (O); "False Mytholo-

  gies", Ingham; The Sussex Manuscript, Pelton; House of the Toad, Tierney; "The

  Return of the Lloigor", Wilson.)

  GHISGUTH (or GHIZGHUTH or GHISGHUTH). Child of Cxaxukluth and

  sire of the Great Old One Tsathoggua by his mate Zstylzhemghi. In his youth,

  Ghisguth raged across the galaxy, destroying planets and stars in his path.

  After his brother Hziulquoigmnzhah left Yuggoth due to the cannibalistic

  depredations of their father, Ghisguth and his family remained a while longer

  in deep caverns where Cxaxukluth could not reach. The mi-go may perform

  rites in his honor.

  See Cxaxukluth; Tsathoggua; Zstylzhemghi. ("The Family Tree of the Gods",

  Smith (O); "The Appeasement of Ghizguth", Tierney.)

  GHOORIC ZONE. Caverns on Thog, one of the moons of Yuggoth. This was

  once a mine for the tok'l metal placed by the mi-go, until they found more

  deposits on Yuggoth and abandoned it. In the Ghooric Zone, strange lights

  glow, fungi bloom, and shoggoths splash beside a foul lake.

  ("The Color from Beyond", Cabos; "Stranger's Race", Kershaw-Moore;

  Alienation", Lovecraft (O); "Discovery of the Ghooric Zone", Lupoff.)

  THE GHORL NIGRAL. Book of which only one copy (supposedly) exists on

  THE CTHULHU MYTHOS ENCYCLOPEDIA

  G H O U L S TO G I L MAN, W A L T E R

  earth. Many aeons ago, the Book of Eibon says, the great wizard Zkauba dis-

  covered the Ghorl Nigral, or the Book of Night, in the dhole-burrows that had

  honeycombed his home world of Yaddith.

  Later, one copy of the Ghorl Nigral was brought to our world. The priests

  of Mu discovered it and added chapters of historical data on that sunken land.

  The Ghorl Nigral was later deposited at the city of Yian-Ho, where it lay forgot-

  ten for many years. Then the noted German occultist Friedrich von Junzt and

  his friend Gottfried Mulder journeyed to a monastery high in the mountains

  of China to find the book. There, in a bargain with the holy men of that place,

  von Junzt was allowed to gaze upon the Ghorl Nigral. The experience left a deep

  impression on von Junzt, and he discussed the book's contents at length with

  Mulder. Mulder later used this information in his book The Secret Mysteries

  of Asia, with a Commentary on the "Ghorl Nigral" (1847).

  Some say that other copies of the Ghorl Nigral exist on this planet, and one

  has even been placed at Miskatonic University. It is possible that this is a case

  of mistaken identity in which The Secret Mysteries of Asia and the Ghorl Nigral

  itself have been confused. Access to the Miskatonic volume is very difficult due

  to an incident that took place in the library's reading room some years ago, so

  it is unlikely that the question will be answered any time soon.

  See Secret Mysteries of Asia; von Junzt, Friedrich; Yian-Ho; Zkauba. ("The

  Thing in the Pit", Carter; "Zoth-Ommog", Carter; Lovecraft at Last, Conover

  and Lovecraft (O).)

  GHOULS. Beings that live in tunnels beneath graveyards in both the waking

  world and the Dreamlands. Ghouls can be identified by their canine features,

  hoofed feet, rubbery skin, moldy odor, and disgusting habits. They usually

  bear their repast back to the Crag of the Ghouls in the Dreamlands, where they

  devour their burdens and cast the remnants into the Vale of Pnath.

  Various types of social organization exist among the ghouls. The main

  colony in the Underworld is fairly disorganized, though they may at times fol-

  low one of their species whom they respect. Alhazred's account of the ghouls of

  the Empty Quarter, with whom he lived for several months, describes them as

  bands that dwell in caves near hidden oases and stalk caravans for prey. More

  recently, a colony beneath Providence, Rhode Island has taken to kidnapping

  human infants, raising them, and using them as their servants and enforcers

  above ground.

  Ghouls are allied with the nightgaunts, who serve them as mounts and for

  reconnaissance.

  Though individuals of the species may make deals with the Great Old

  Ones—especially Nyogtha—ghouls as a whole have not committed themselves

  to any spiritual practice save a vague reverence for Mordiggian. Many Russian

  ghouls who saw the bounty of Stalin's purges came to revere him as the great

  provider. Recent years have seen the ghouls of New York split into two fac-

  1 1 0

  THE CTHULHU MYTHOS ENCYCLOPEDIA

  G H O U L S TO G I L M A N , WALTER

  tions: the Traditionalists, who worship Mordiggian and believe in conventional

  graverobbing, and the Renegades, who may serve Nyarlathotep and are not

  averse to kidnapping to satisfy their cravings.

  Ghouls are not necessarily unfriendly to humans who know them and take

  the time to learn their language of gibberings and meepings, or who present

  the sign of the ankh to them. On the other hand, they can be quite unfriendly

  to those who enter their delvings unbidden.

  The exact origins of the ghouls are unknown, but it has been proven that

  over time a human can transform into one of these creatures. Proximity of other

  ghouls and a radical change in diet seem to bring about this metamorphosis.

  (Some have speculated that this transformation is a result of a prion-based

  neurological disease.) At times, ghouls have stolen human infants and replaced

  them with young of their own kind, so that they might induct their hostages

  into their species.

  A few variant ghouls have been reported. Some say these creatures have a

  more advanced and human-like subspecies that serves as the priests of Mor-

  diggian. Also of note are the "hu-ghouls"—offspring of humans and ghouls

  that never develop into one or the other—who are considered the bottom of

  the ghoulish hierarchy.

  [Ghuls were originally monsters of Arabian folklore who dwelt in the desert

  and graveyards, preying on hapless passers-by. Lovecraft encountered them

  through The Arabian Nights and Vathek. The ghoul's dog-like appearance and

  their habit of substituting human babies as their own are probably original

  to Lovecraft.]

  See ghasts; Hydra; Mordiggian; Naggoob; Ngranek; nightgaunts; Nyogtha;

  Pnath; Rhydagand of the Brush; Shunned House; tomb-herd; wamps. ( Realm

  of Shadows, Crowe; Delta Green, Detwiller, Glancy, and Tynes; Delta Green:

  Countdown, Detwiller et. al.; "Pickman's Student", Herber; Daughter of Hounds,

  Kiernan; Low Red Moon, Kiernan; "Identity Crisis", Kruger; "The Dream-Quest

  of Unknown Kadath", Lovecraft; "Pickman's Model", Lovecraft (O); Alhazred,

  Tyson.)

  GHROTH. Outer God known as the Harbinger. This being appears as a dark

  object the size of a planet with one huge red eye (which Ghroth often closes

  when it wants to remain inconspicuous). When the stars are right, Ghroth will

  travel through the universe, visiting each world where the Great Old Ones reside

  to awaken them. Ghroth has visited our world in the past, thereby initiating

  the cycles of extinction usually believed to have been caused by meteors or

  comets.

  See Revelations of Glaaki; Shaggai. ("The Tugging", Campbell (O); Spawn

  ofAzathoth, Herber.)

  GILMAN, WALTER (?-May 1,1928). Student of mathematics from Haverhill,

  THE CTHULHU MYTHOS ENCYCLOPEDIA

  GLAAKEEN T O G ' L L - H O O

  Massachusetts. Gilman attended Miskatonic University, spending the last

  months of his life living in Arkham's "Witch-House". Though he displayed bril-

  liance in his chosen field, his professors forced him to cut back on his work due

  to his nervous temperament. Over the spring of his last year, Gilman became

  more and more nervous, experiencing strange dreams and bouts of sleepwalk-

  ing culminating on May-Eve. Ironically enough, his death seems not to have

  been due to his nervous deterioration, but to a rodent attack.

  See Ellery, Dewart; Upham, Hiram. ("The Dreams in the Witch-House",

  Lovecraft (O).)

  GLAAKEEN. Undead servitors created by Glaaki (see).

  ("The Inhabitant of the Lake", Campbell (O); Cthulhu Live: Lost Souls,

  Salmon et. al.)

  GLAAKI. Great Old One resembling a slug with three eyes on stalks, small

  pyramids on its underside, and innumerable metal spikes rising from its back.

  Glaaki dwells in a lake near Brichester. (Recent sightings suggest that it may

  be manifesting itself in other bodies of water throughout the world, such as

  New Britain Island in New Guinea, Raquette Lake in the Adirondacks, or even

  in the London sewers.)

  Glaaki's unnamed home world was a place with acid lakes and foul vapors.

  The Great Old One traveled on a comet to the worlds of Yuggoth, Shaggai, and

  Tond. Eventually, it became imprisoned behind a crystal trapdoor beneath an

  asteroid city. When the meteor crashed into Earth, it created the lake where

  Glaaki later resided. Some insist that Glaaki had come to earth before for a short

  time through the priests of Egypt's use of the Reversed Angles of Tagh Clatur,

  as a number of hybrid mummies have been discovered with spines similar to

  those of Glaaki. The Great Old One's influence on our world was negligible

  before the meteor's fall.

  Glaaki's modern worship began around 1790, when Thomas Lee led his

  group to the lake from nearby Goatswood. This cult built a row of houses along

  the shore so they could be close to their god. These people remained until the

  1860s, when all of them disappeared. Some suggest that the people came to

  make Glaaki serve them but were caught and enslaved to him instead. Others

  have lived in the area since then, but few stay long, being frightened away by

  Glaaki's dream-sendings. This lake was subsequently drained after complaints

  about missing persons, but no trace of the city or the god himself was found.

  Glaaki commanded a cult of undead slaves, or Glaakeen, which it created

  by driving a spine from its back into their bodies and injecting a chemical into

  their bloodstreams. If the spine could be severed before the fluid was injected,

  the victim would die but was spared from becoming Glaaki's slave. The fluid

  created a network of tissue in the corpse's body, apparently taking the place of

  the circulatory and pulmonary systems, which Glaaki could then manipulate

  1 1 2

  THE CTHULHU MYTHOS ENCYCLOPEDIA

  G L A A K E E N T O G ' L L - H O O

  so that the Glaakeen did its bidding. Although capable of independent thought

  and action, these creatures were forced to do Glaaki's bidding whenever it

  telepathically commands them. After sixty years, a rapid rotting known as the

  Green Decay affected these servants whenever sunlight struck them, so most

  of Glaaki's servants remained under shelter during the day.

  Glaaki used a special psychic "dream-pull" to call nearby humans to join its

  cult. This was usually ineffectual, as Glaaki's power did not extend far enough

  to reach anyone who was more than a few miles from the lake.

  See Aklo Unveilings; Angles of Tagh Clatur; Green Decay; Revelations of

  Glaaki; tomb-herd; Tond; Yuggoth. ("Ghost Lake" Burleson; "Invocation from

  Beyond", Burnham; "The Inhabitant of the Lake", Campbell (O); Delta Green,

  Detwiller, Glancy, and Tynes; Call of Cthulhu Rulebook, 5th ed., Petersen and

  Willis; "The Further Files of Prof. Grant Emerson: Report on Adirondack

  Cadaver", Price; Cthulhu Live: Lost Souls, Salmon et. al.)

  GLASS FROM LENG. Cloudy type of glass said to come from the Hyades

  to the Plateau of Leng. To be used, the glass must be mounted in a frame so

  that it appears to be a window. If the owner desires to use it, he or she should

  draw a pentagram in red chalk on the floor before the window, sit within the

  diagram, and say the words "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl

  fhtagn." The glass from Leng will turn clear and show a scene with Mythos

  significance. The user cannot choose the location viewed. This person must

  be wary, since beings on the other side might see and pass through the magical

  gateway if they desire.

  The glass from Leng may also be crafted into the moon-lens used in Shub-

  Niggurath's worship.

  See moon-lens. ("The Gable Window", Derleth and Lovecraft (O); "Dark

  Harvest", Ross.)

  GLEETH. Moon-god and advisor to the other divinities who the people of

  Theem'hdra and the Dreamlands revered. He is often said to be identical to

  Mnomquah, but in fact Gleeth is almost entirely blind and deaf to the prayers

  of his worshipers, unlike the other god. As such, only the Suhm-Yi people of

  Theem'hdra worshiped him, and he had no formalized cult or priests else-

  where.

  See Mnomquah. ("The House of Cthulhu", Lumley (O); "Isles of the Suhm-

  Yi", Lumley; Mad Moon of Dreams, Lumley.)

  G'LL-HOO (or GELL-HO). Deep one city in the ocean north of Britain, close

  to the isle of Surtsey.

  See deep ones. ( The Burrowers Beneath, Lumley; "Rising with Surtsey",

  Lumley (O).)

  THE CTHULHU MYTHOS ENCYCLOPEDIA

  G L O O N TO G O D D E S S OF THE BLACK FAN

  GLOON. Lesser Other God appearing to be a handsome youth wearing a laurel

  wreath while in his temple, though his true form is that of a wattled, slug-like

  horror. Gloon is bound to a temple beneath the Atlantic Ocean, having been

  imprisoned there long before the sinking of Atlantis.

  Gloon may only interact with the outside world through the agency of

  small Atlantean statuettes made in his image. When someone discovers one

  of these statues, they have strange dreams of a sunken city dominated by a

  huge basalt temple with a glowing light inside. These dreams become more

  and more vivid as time progresses. The dreamer is also doused with salt water,

  and sometimes seaweed, while asleep. This result is insanity, as the person's

  soul is taken back to the temple where Gloon may torture it until the life-force

  dissolves completely.

  See Atlantis. ("The Temple", Lovecraft (O); "The City in the Sea", Thomas

  and Willis.)

  GLYU-UHO (also GLYU-VHO or K'LU-VHO). Naacal title for the star com-

  monly known as Betelgeuse. According to those who believe in the Elder Gods,

  these beneficent beings came down from Glyu-Uho to battle the Great Old

  Ones. The Elder Gods may dwell in an alternate dimension known as Elysia; if

  this is true, there may be a gateway leading to this place near Glyu-Uho.

  Glyu-Uho was also at one time the home of a race of amphibian beings that

  journeyed to earth and built their stone cities here. Strangely enough, when the

  Elder Gods battled the Great Old Ones, they also imprisoned these creatures.

  [Lovecraft suggested this word to Derleth as an alien name for Betelgeuse,

  though he never used it in his own fiction.]

  See Elder Gods; Great Old Ones. ("The Horror in the Bridge", Campbell;

  "The Thing in the Pit", Carter; "The Lurker at the Threshold", Derleth and

  Lovecraft; "The Lair of the Star-Spawn", Derleth and Schorer; Selected Letters

  IV, Lovecraft (O); "The Throne of Achamoth", Tierney and Price.)

  GNOPH-KEH. Horned, furred monsters from Greenland that walk on two,

  four, or sometimes six legs. The Voormis pushed the Gnoph-keh into the polar

  wastes when the beast-men broke free of the Valusian serpent-men and estab-

  lished their own kingdom. These creatures are intelligent and adept at stalking

  prey across tundra and ice, calling up storms to immobilize their victims.

  Sometimes Gnoph-Keh is also said to be an avatar of Rhan-Tegoth. Others

  maintain that these creatures are worshipers of Ithaqua.

  See Aphoom Zhah; Rhan-Tegoth; voormis. ("The Scroll of Morloc", Carter

  and Smith; Call of Cthulhu Roleplaying Game, Cook and Tynes; "The Lurker at

  the Threshold", Derleth and Lovecraft; "The Horror in the Museum", Lovecraft

  and Heald (O).)

  GNOPHKEHS. 1) Tribe of cannibals who dwelt in the north. The inhabitants

  1 1 4

  THE CTHULHU MYTHOS ENCYCLOPEDIA

  G L O O N TO G O D D E S S OF THE BLACK FAN

 

Add Fast Bookmark
Load Fast Bookmark
Turn Navi On
Turn Navi On
Turn Navi On
Scroll Up
Turn Navi On
Scroll
Turn Navi On
183