The Puffin Portal

The Puffin Portal

Vashti Hardy

Vashti Hardy

Grace's family are wardens of the incredible Griffin Map, using its teleport technology to fight crime across Moreland. Right now it's all systems go at Griffin HQ, where Grace, her mum and her brother have their hands full answering a huge number of calls for help. They could really do with another warden on the team – but Mum believes their important work should be kept inside the family. Meanwhile, Grace is investigating a series of puzzling petty thefts. The clues lead her to a ramshackle castle on a lonely island, where the mystery only deepens. Will Grace be able to track down the thief? Award-winner Vashti Hardy celebrates kindness, found family and brilliantly inventive kids in this mystery-led, steampunk companion to The Griffin Gate. This book features a dyslexia-friendly layout and font, and illustrations throughout so that even more readers can enjoy it.
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Harley Hitch Takes Flight

Harley Hitch Takes Flight

Vashti Hardy

Vashti Hardy

Harley Hitch returns for an airborne adventure in this highly illustrated fiction series about a determined young inventor from award-winning author Vashti Hardy. The Aviation Parade is coming to Forgetown this summer, and Harley has her sights set on creating a flying machine that will really stand out: a robot hippogriff! And if the creature impresses Cosmo's mum enough, surely Cosmo will be able to keep it as a pet? But Harley wants the flying machine to be a surprise for everyone. She soon finds that keeping secrets leads to tricky explanations and lots of trouble - especially when REAL hippogriffs arrive and cause chaos! Join Harley, her robot dog Sprocket and best friend Cosmo for problem-solving adventures and mysteries in a world where science rules and technology grows in the forest! A rollicking adventure that celebrates STEM learning! Highly illustrated with lively, humourous illustrations by George Ermos. Vashti Hardy is an...
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Crowfall

Crowfall

Vashti Hardy

Vashti Hardy

More high adventure and invention with an ecological twist from the Blue Peter Award winning author of Wildspark and Brightstorm. Cast out from the clockwork island of Ironhold, where mechanical technology controls everything, Orin Crowfall wakes on a small boat in the middle of the ocean, with no idea of how he came to be there.Plagued by perilous seas and with a terrifying sea monster on his tail, Orin eventually washes up on island of Thray, which he is amazed to discover is a living, breathing organism that can communicate with its people. Orin is entranced by the island. But as he explores with his new friend Ferelith, he begins to realise that things on Thray aren't as perfect as they first seem, and he's also starting to remember the sinister revelation he made before he left Ironhold...
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Wildspark

Wildspark

Vashti Hardy

Vashti Hardy

A mind-bending adventure from the author of Brightstorm!A year after the death of her older brother, Prue Haywood's family is still shattered by grief. But everything changes when a stranger arrives at the farm.A new, incredible technology has been discovered in the city of Medlock, where a secretive guild of inventors have developed a way to capture spirits of the dead in animal-like machines, bringing them back to life.Prue knows that the "Ghost Guild" might hold the key to bringing her brother back, so she seizes the stranger's offer to join as an apprentice. But to find her brother, she needs to find a way to get the ghost machines to remember the people they used to be.Yet if Prue succeeds, all of society could come apart...
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The Raven Riddle

The Raven Riddle

Vashti Hardy

Vashti Hardy

Grace's family are wardens of the Griffin map, using its teleport technology to fight crime across Moreland. And now there's someone new on the team: Tom Eely, who has been training hard to become a warden. Grace and Tom reckon they're ready to tackle a mission together, but they're disappointed when Mum sends them to a quiet mountain village where ravens have been pestering the locals. Surely they won't be any opportunities to use their exciting gadgets or combat skills there? But as the pair investigate, the situation becomes more puzzling. Why does it seem like the ravens are protecting something? And are the villagers' tales of a mountain witch really to be believed? Grace and Tom will have to use all their wit, skill and courage if they want to solve the raven riddle ... Bestseller Vashti Hardy returns with another heartfelt and action-filled addition to the Griffin Gate series. 
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The Weather Well

The Weather Well

Vashti Hardy

Vashti Hardy

It's the height of summer in Moreland, and Grace Griffin and her fellow warden Tom Eely are sweltering in the heat until they answer a strange call for help that comes through on the amazing Griffin map.After teleporting to Oakwell, they find the town paralysed by a freezing snowstorm, which is ruining the famous summer market that brings in visitors and trade. Using their mystery-solving skills and amazing inventions, can Grace and Tom find the cause for the weird weather and restore summer from the snow?
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The Griffin Gate

The Griffin Gate

Vashti Hardy

Vashti Hardy

For years Grace's family have been wardens of the Griffin map, using its teleport technology to help people and fight crime across the land of Moreland. At thirteen, Grace is too young become a warden, but she longs to go on missions herself. After all, if her brother Bren can do it, why can't she? So when Grace finds herself alone with the map when a distress call comes in, she jumps at the chance to prove she's up to the task. But the map transports Grace to a remote village where nothing is quite as it seems. Has she landed right in the middle of a treacherous scheme?
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Darkwhispers

Darkwhispers

Vashti Hardy

Vashti Hardy

The thrilling sequel to the acclaimed Brightstorm.The Brightstorm twins are back for another adventure! Eudora Vane has organized an explorer fleet to search the last known destination of missing adventurer Ermitage Wrigglesworth. Harriet Culpepper and the crew of the Aurora join the mission, but they don't believe that Eudora has good intentions. What is she really looking for? Arthur is determined to find out, and when disaster strikes and the Brightstorm twins are separated, will he and Maudie be able to find their way back to each other?
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The Clockwork Key

The Clockwork Key

Vashti Hardy

Vashti Hardy

Embark on an action-packed quest to find the lost town of clockwork in the first of a new fantasy adventure series from Vashti Hardy, packed with her trademark STEM inventions. Mabel and Will Greystone are looking forward to an exciting holiday with their aunt Lucy, a famous relic hunter in the land of Marvolia. Using an ancient map, they are searching for the legendary lost town of Umber, famous for the invention of clockwork, which was mysteriously abandoned hundreds of years ago. The only other clue they have is a strange old key left behind by the last inhabitant of the town, but they have no idea what the key is for. Also on the hunt for Umber is devious Byron Cogsworth, desperate for the glory such an important discovery will bring. Can Mabel, Will and Aunt Lucy find Umber before him? And what secrets will the clockwork key unlock ...? Particularly suitable for readers aged 9+ with a reading age of 8.
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Brightstorm

Brightstorm

Vashti Hardy

Vashti Hardy

Twins Arthur and Maudie receive word that their father died in a failed attempt to reach South Polaris. But a mysterious clue leads the twins to question the story they've been told, and they join the crew of a new exploration attempt in the hope of learning the truth. Will Arthur and Maudie find the answers they seek?
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North and the Only One

North and the Only One

Vashti Hardy

Vashti Hardy

From the award-winning author of The Brightstorm Chronicles, Vashti Hardy, comes a powerful new story set in a surprising world filled with action, adventure and big questions about family and what it means to be human. Perfect for readers aged 9+ and for fans of Ross Welford and Piers Torday. Twelve-year-old Rose can't remember anything before last week, when she woke up not knowing her own name, her own house, or or even her own mother. The only thing Rose recognized was her puppy, North. But Mother patiently explained everything - well, not everything. Not the real-feeling dreams Rose has about a mysterious forest she half-recognizes. Or why she is not allowed to stray beyond the garden, out into Luminelle, the vast city surrounding them. Mother is kind and helpful, but Rose can't shake the feeling that something's not right. Or maybe it's everything that's not right? But then, when Rose flees to the outside world with...
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