The Maze Runner

The Maze Runner

James Dashner

Young Adult

Book one in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon! And don’t miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built!     When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone.   Outside the towering stone walls that surround them is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive.   Then a girl arrives. The first girl ever. And the message she delivers is terrifying: Remember. Survive. Run. The Maze Runner and Maze Runner: The Scorch Trials are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster. The third movie, Maze Runner: The Death Cure, will hit screens in 2018.   Also look for James Dashner’s edge-of-your-seat MORTALITY DOCTRINE series! Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick   “[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost.” —EW.com   “Wonderful action writing—fast-paced…but smart and well observed.” —Newsday   “[A] nail-biting must-read.” —Seventeen.com   “Breathless, cinematic action.” —Publishers Weekly   “Heart pounding to the very last moment.” —Kirkus Reviews   “Exclamation-worthy.” —Romantic Times   “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.” —Shelf Awareness, Starred “Take a deep breath before you start any James Dashner book.” —Deseret NewsFrom the Hardcover edition.
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The Scorch Trials

The Scorch Trials

James Dashner

Young Adult

Book two in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon! And don’t miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built!     Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch.   The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them.   There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.   Friendships will be tested. Loyalties will be broken. All bets are off. The Maze Runner and Maze Runner: The Scorch Trials are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster. The third movie, Maze Runner: The Death Cure, will hit screens in 2018.   Also look for James Dashner’s edge-of-your-seat MORTALITY DOCTRINE series! Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick   “[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost.” —EW.com   “Wonderful action writing—fast-paced…but smart and well observed.” —Newsday   “[A] nail-biting must-read.” —Seventeen.com   “Breathless, cinematic action.” —Publishers Weekly   “Heart pounding to the very last moment.” —Kirkus Reviews   “Exclamation-worthy.” —Romantic Times   “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.” —Shelf Awareness, Starred “Take a deep breath before you start any James Dashner book.” —Deseret NewsFrom the Hardcover edition.
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The Death Cure

The Death Cure

James Dashner

Young Adult

It’s the end of the line. WICKED has taken everything from Thomas: his life, his memories, and now his only friends—the Gladers. But it’s finally over. The trials are complete, after one final test. Will anyone survive? What WICKED doesn’t know is that Thomas remembers far more than they think. And it’s enough to prove that he can’t believe a word of what they say. The truth will be terrifying. Thomas beat the Maze. He survived the Scorch. He’ll risk anything to save his friends. But the truth might be what ends it all. The time for lies is over.
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The Kill Order

The Kill Order

James Dashner

Young Adult

The prequel to the New York Times bestselling Maze Runner series. Before WICKED was formed, before the Glade was built, before Thomas entered the Maze, sun flares hit the earth and mankind fell to disease. Mark and Trina were there when it happened, and they survived. But surviving the sun flares was easy compared to what came next. Now a disease of rage and lunacy races across the eastern United States, and there’s something suspicious about its origin. Worse yet, it’s mutating, and all evidence suggests that it will bring humanity to its knees. Mark and Trina are convinced there’s a way to save those left living from descending into madness. And they’re determined to find it—if they can stay alive. Because in this new, devastated world, every life has a price. And to some, you’re worth more dead than alive.
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A Mutiny in Time

A Mutiny in Time

James Dashner

Young Adult

Scholastic's next multi-platform mega-event begins here! History is broken, and three kids must travel back in time to set it right! When best friends Dak Smyth and Sera Froste stumble upon the secret of time travel -- a hand-held device known as the Infinity Ring -- they're swept up in a centuries-long secret war for the fate of mankind. Recruited by the Hystorians, a secret society that dates back to Aristotle, the kids learn that history has gone disastrously off course.Now it's up to Dak, Sera, and teenage Hystorian-in-training Riq to travel back in time to fix the Great Breaks . . . and to save Dak's missing parents while they're at it. First stop: Spain, 1492, where a sailor named Christopher Columbus is about to be thrown overboard in a deadly mutiny!
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The Fever Code

The Fever Code

James Dashner

Young Adult

Once there was a world’s end. The forests burned, the lakes and rivers dried up, and the oceans swelled. Then came a plague, and fever spread across the globe. Families died, violence reigned, and man killed man. Next came WICKED, who were looking for an answer. And then they found the perfect boy. The boy’s name was Thomas, and Thomas built a maze. Now there are secrets. There are lies. And there are loyalties history could never have foreseen. This is the story of that boy, Thomas, and how he built a maze that only he could tear down. All will be revealed.
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The Eye of Minds

The Eye of Minds

James Dashner

Young Adult

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.
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Gunner Skale

Gunner Skale

James Dashner

Young Adult

From James Dashner, the #1 New York Times bestselling author of the Maze Runner series, which includes The Maze Runner and The Scorch Trials—both #1 movies worldwide—comes an original thirty-page e-short returning fans to the fast-paced, high-tech world from The Eye of Minds and The Rule of Thoughts, the first two books in the Mortality Doctrine series. Find out how Gunner Skale, the best gamer on the VirtNet, becomes a legend in this story available exclusively online. Praise for The Rule of Thoughts, book two in the Mortality Doctrine series: "[An] excellent sequel...smartly paced and paired with well-balanced characters that feel real."-Kirkus Reviews "An exhilarating adventure story with touches of Anthony Horowitz’s Alex Rider books and Orson Scott Card’s Ender’s Game."-Booklist.com "Dashner's descriptions are screenplay-ready...This book will satisfy the author’s fans...[and readers] in search of an adrenaline rush."-School Library Journal Praise for The Eye of Minds, Book One in the Mortality Doctrine series “More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets *The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable   “A gripping page-turner, Dashner’s latest is sure to please.”—BookPage   “Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com   “An adrenaline rush.”—School Library Journal* “In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.”—Booklist “High on concept, this is an intriguing read for the digital generation.”—Kirkus Reviews "Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA A Junior Library Guild Selection A YALSA Teens Top Ten Pick
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The Journal of Curious Letters

The Journal of Curious Letters

James Dashner

Young Adult

What if every time you made a choice that had a significant consequence, a new, alternate reality was created--the life that would've been had you made the other choice? What if those new realities were in danger? What if it fell to you to save all the realities? Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials "M.G.," the letter informs Tick that dangerous--perhaps even deadly--events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen. Will Tick have the courage to follow the twelve clues M.G. sends to him? Will he be able to solve the riddles in time? Will Tick discover the life he was meant to live? The first volume of an outstanding new children's fantasy series, The Journal of Curious Letters is filled with adventure, humor, riddles, and, oh, yes--danger... As M.G. warns Tick, Very frightening things are coming your way. Will you join Tick and his friends on an amazing journey through the Realities? What will your choice be?
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The Maze Runner Files

The Maze Runner Files

James Dashner

Young Adult

The Maze Runner Files is a 50+ page collection of classified records and concealed information from the world of the New York Times bestselling Maze Runner series. Lost emails between WICKED employees, memos meant to be destroyed after reading, and a selection of the Gladers suppressed memories make up this e-original short. These documents offer a unique glimpse of the world of The Maze Runner and are a must for any fan of The Maze Runner.
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The Game of Lives

The Game of Lives

James Dashner

Young Adult

Michael used to live to game. Now the games he was playing have become all too real. Only weeks ago, Sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael Sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine—Kaine’s master plan—has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box—if Michael can figure out who his friends really are.
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The Maze Runner

The Maze Runner

James Dashner

Young Adult

If you ain’t scared, you ain’t human. When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone. Nice to meet ya, shank. Welcome to the Glade. Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive. Everything is going to change. Then a girl arrives. The first girl ever. And the message she delivers is terrifying. Remember. Survive. Run.
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The Scorch Trials

The Scorch Trials

James Dashner

Young Adult

Solving the Maze was supposed to be the end.   Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch.   There are no rules. There is no help. You either make it or you die.   The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them.   Friendships will be tested. Loyalties will be broken. All bets are off.   There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.
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The Void of Mist and Thunder

The Void of Mist and Thunder

James Dashner

Young Adult

Suspense meets sacrifice in the action-packed conclusion to New York Times bestselling author James Dashner’s 13th Reality series. Atticus Higginbottom—aka Tick—has known all along that when the battle for every reality is on the line, his role will be a crucial one. But he never could have imagined how this final challenge would go down. While Tick’s friends Paul, Sofia, and Sato work together with the Realitants to fight the newest and biggest threat to the very fabric of all that exists, Tick finds himself alone with the villains responsible for the damage: Mistress Jane and Reginald Chu. Each character faces unimaginable choices and death-defying odds in this breathless conclusion to a quirky, clever series. Ultimately, it will take a stunning sacrifice to save the day….
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