Ready Player One

Ernest Cline

Science Fiction / Fiction / Young Adult

In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he\'s jacked into the virtual utopia known as the OASIS. Wade\'s devoted his life to studying the puzzles hidden within this world\'s digital confines—puzzles that are based on their creator\'s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.  But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade\'s going to survive, he\'ll have to win—and confront the real world he\'s always been so desperate to escape.
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Armada

Armada

Ernest Cline

Science Fiction / Fiction / Young Adult

Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called *Armada*—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, *Armada* is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make *Ready Player One* a phenomenon.
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Bridge to Bat City

Bridge to Bat City

Ernest Cline

Science Fiction / Fiction / Young Adult

From #1 New York Times bestselling author Ernest Cline comes a mostly true tall tale about an unexpected friendship between a young girl and a music-loving colony of bats. After losing her mother, thirteen-year-old Opal moves in with her uncle Roscoe on the family farm. There, Opal bonds with Uncle Roscoe over music and befriends a group of orphaned, music-loving bats. But just as the farm is starting to feel like home, the bats’ cave is destroyed by a big mining company with its sights set on the farmland next. If Opal and the bats can fit in anywhere, it’s the nearby city of Austin, home to their favorite music and a host of wonderfully eccentric characters. But with people afraid of the bats and determined to get rid of them, it’ll take a whole lot of courage to prove that this is where the bats—and Opal—belong. 
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