The primal hunter 11, p.1

The Primal Hunter 11, page 1

 

The Primal Hunter 11
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The Primal Hunter 11


  THE PRIMAL HUNTER 11

  ©2024 ZOGARTH

  This book is protected under the copyright laws of the United States of America. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of the authors.

  Aethon Books supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

  The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), please contact editor@aethonbooks.com. Thank you for your support of the author’s rights.

  Aethon Books

  www.aethonbooks.com

  Print and eBook design and formatting by Kevin G. Summers. Artwork provided by Antti Hakosaari.

  Published by Aethon Books LLC.

  Aethon Books is not responsible for websites (or their content) that are not owned by the publisher.

  This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead is coincidental.

  All rights reserved.

  Also by Zogarth

  Also in series:

  The Primal Hunter 1

  The Primal Hunter 2

  The Primal Hunter 3

  The Primal Hunter 4

  The Primal Hunter 5

  The Primal Hunter 6

  The Primal Hunter 7

  The Primal Hunter 8

  The Primal Hunter 9

  The Primal Hunter 10

  The Primal Hunter 11

  The Primal Hunter 12

  Want to discuss our books with other readers and even the authors?

  JOIN THE AETHON DISCORD!

  Contents

  Previously in The Primal Hunter

  1. Time Skip Status

  2. Challenge Dungeons

  3. Colosseum of Mortals

  4. Kicking Off The Colosseum Arc

  5. A Second Day at the Colosseum

  6. To Inspire Fear

  7. Windows to the Soul

  8. Fear Gaze

  9. Gladiator

  10. Gladiatorial Debut

  11. The Merciful Doomfoot

  12. An Unexpected Opponent

  13. Benevolent Monk

  14. Concepts

  15. Monk Beating = Colosseum Loot

  16. A Man With A Plan

  17. Gladiator No More

  18. The End of Benevolence

  19. Paragon Preparations

  20. Benevolent Monk Rematch

  21. Images

  22. Willowood Clan

  23. A Small Speech

  24. Looking Forward

  25. The Championship Match Begins

  26. Warrior of Valhal

  27. Gauntlet of the Grand Champion

  28. Seven Champions & Side Quests

  29. The Gauntlet Begins

  30. Lightning Monarch

  31. Archmage

  32. Necromancer

  33. Undying

  34. Death & Flames

  35. Lord of the Hunt

  36. Tending to Wounds

  37. Artemis

  38. Umbra

  39. Warmaster

  40. To be a Grand Champion

  41. Warrior (1)

  42. Warrior (2)

  43. Warrior (3)

  44. Hunter vs. Warrior

  45. One Last Shot

  46. Hunter

  47. Rewards/Cost of the Impossible

  48. Backlash

  49. Package Deliveries

  50. The Test of Character Begins

  51. Confusing Stories

  52. Gaze

  53. Out of Hand

  54. Reunion

  55. Test of Character Fully Tested

  56. [Redacted]

  57. Super Secret Meeting

  58. Shameless Recruiting Tactics

  59. Aura-Measuring Contest

  60. Planning a New Approach

  61. Minaga's Nightmare Begins

  62. Three Limiters

  63. An Unmissable Opportunity

  64. Birds of a Feather

  65. The J***s Incident

  66. All Good Labyrinths Must Come To An End

  67. A Sandy World

  68. Wise Ideas

  69. House of the Architect

  70. Nevermore

  71. Merit Points

  72. How To Not Find a Pet

  73. A Cursed Student-Teacher Relationship

  74. To Study the Curse

  75. Classic Training

  76. To Feed Thy Curse

  77. The Prodigal Son Returns

  78. A More Holistic Approach

  79. Spectrum of Perception

  80. Nearly Halfway

  81. Unseen Arcane Hunter

  82. A Sense of Progress

  83. A Whole Lot of Mana

  84. A Peculiar Little Thing

  85. Checks & Balances

  86. A Corrosive Idea

  87. Temlat's Path

  88. The Child Who Is Not Embraced By the Planet Will Spread His Plague

  89. No Regrets

  90. Brittle

  91. A Black Heart

  92. Evaluation (1)

  93. Evaluation (2)

  94. An Ingenious Mind

  Thank you for reading The Primal Hunter 11

  Groups

  LitRPG

  Previously in The Primal Hunter

  Ah, Nevermore. Sweet, sweet, Nevermore. An arc that totally turned out to be the exact intended length, something I’m sure we all appreciate. I have heard rumors claiming the opposite, all of which I will firmly deny, and will consider taking any measures possible, including occult rituals, against all who keep ferrying around this false narrative.

  With that out of the way, let’s revisit the start of Nevermore as Jake and his party members entered the first floor. For a little party member recap, we first have Jake, our main character, who I really hope you remember by now. If not, you have bigger problems and should seek medical attention; assuming you’ve read the prior ten books.

  Second, we have the Sword Saint, Jake’s fellow human from Earth and one of the people who’s ever gotten really close to killing Jake during the Treasure Hunt event. As his name implies, he uses a sword as a weapon, along with a mixture of time and rain magic, and before the system, he was already a really old man, giving him that old man wisdom.

  Third, is someone else who’s gotten really close to killing Jake in the past: the Fallen King. Well, alright, he was known as the King of the Forest back then, but through the powers of being a Unique Lifeform, he changed his name. The Fallen King has unique powers due to being a Unique Lifeform, focusing on force and soul magic primarily, while also being a really durable tree-looking guy.

  Fourth, is the heart of the party—Sylphie, alias Best Birb. Despite her needing no introduction, for the sake of consistency, I will nevertheless introduce her. Sylphie’s a hawk who does wind magic, flies really fast, likes tasty stuff, is afraid of smelly pots, and sleeps best on top of her Uncle Jake’s head.

  Fifth, and finally, is Dina, a dryad druid (yes, the entire start of her character design was because I thought this sounded like a fun combination to say). Dina is, as mentioned, a druid and the designated healer of the party, as well as a pretty competent combatant with her plant and life magic. As a descendant of Nature’s Attendant, she also possesses a variant of his Bloodline, allowing her to communicate with plants, who always tend to be rather helpful. Oh, and she has living armor called Bobo.

  With the gang assembled, the five of them begin to take on floor after floor, where they, in the beginning, try to get a feel for what the others are capable of, each getting a chance to show off their skills.

  Something they have plenty of leeway to do, as the floors are quite honestly rather boring to Jake and his party. They are far too powerful to be properly challenged in the early parts of Nevermore. In a showcase of my supreme skill as an author, I even managed to have this feeling of boredom bleed through the pages, effectively boring a large part of the readership reading said chapters. Truly an ingenious move. Anyway, this results in Jake and company pretty much speedrunning stuff while maximizing Nevermore Points gained—because, as a reminder, the entire purpose of Nevermore except getting levels is getting those sweet Nevermore Points for a better position on the Leaderboards.

  While Jake and friends are tackling the boring floors, we’re also introduced to other parties entering Nevermore. They are sprinkled throughout, with Jake’s friends from Earth going with Nevermore parties put together by their factions. Quite a few notable participants here, including Arnold, the mad scientist who occasionally helps Jake, and is going with a bunch of other C-grades blessed by Void Gods.

  Eron, Jake’s fellow Bloodline Patriarch, goes with the Dao Sect, another pinnacle faction of the multiverse. Others go with the expected, such as Carmen with Valhal, Jacob with the Holy Church, Caleb with the Court of Shadows, Ca sper with the Risen, and so on and so forth. Also, listing out character names like this, it’s quite evident I really like making up names starting with “Ca,” huh?

  Moving on! The most important other person entering Nevermore is naturally Ell’Hakan, the only one besides Jake that many believe contends for the top spot on the Nevermore Leaderboards, especially seeing as his Patron was the one who claimed the top spot in the previous era. Ell’Hakan enters the World Wonder with a party of elites, most of them young geniuses blessed by powerful gods who back Yip of Yore, but to many people’s surprise, there is also a Saintess from the Holy Church with him, serving as his party’s healer.

  Every single one of these parties entering the World Wonder goes through the early piss-easy floors for way too long until, finally, things begin to spice up a bit when they enter the wonderful world of Minaga’s Labyrinth.

  This section of Nevermore spanned from the thirty-first floor to the fortieth and was the first time there wasn’t only a step-up in the design of each floor but also the difficulty. At least, it would soon get quite a bit harder.

  As for why this section was called Minaga’s Labyrinth, well, it’s because it was designed by a guy called Minaga. What is Minaga? Good question, Minaga is Minaga and a fanatic when it comes to making dungeons. He also really likes to get personally involved in the experience of those doing his dungeons by providing live commentary and really feeling like a sixth member of the party. In the eyes of many, he could also be seen as an overly meddling dungeon master who really wanted to railroad the members of the group into doing particular things, while begrudgingly acknowledging when they broke a scenario.

  Oh, and did Jake end up breaking things. It probably shouldn’t come as a surprise to anyone besides poor Minaga, but Jake is quite good at solving puzzles and navigating a labyrinth. Seeing as he possesses a Bloodline which gives him an overpowered intuition and a massive Sphere of Perception, allowing him to immediately find the path, despite every method Minaga put in place to limit the use of skills that made navigation easier.

  So, while even the Augur, Jacob, found it impossible to properly divine the correct path through the labyrinth filled with demons, Jake and his party breezed through until finally reaching the thirty-fifth floor, where they faced the evil Demon Lord Gubrothas to conclude their quest. All this coming after battling demons for some reason, infiltrating the harem of the demon lord, where they discovered the Sword Saint had quite the past, and a lot of other hijinks you can read about in the last book if you want to know more.

  The evil Demon Lord Gubrothas turns out to be a classic multi-phase boss fight that totally wasn’t inspired by the author having played WoW for way too many years. In the end, Jake and friends win the first truly challenging fight of the World Wonder thus far, taking down the big bad guy. They then prepare to enter the second part of Minaga’s Labyrinth.

  This fight against the Demon Lord also becomes the first time in the Leaderboards competition where a difference begins to be shown. Seeing as winning the fight in the hardest fashion possible awarded a special Grand Achievement giving a percentage amplifier to all Nevermore Points at the end of the fifty years they would spend in the World Wonder, it would naturally prove highly impactful down the line, so missing out on it didn’t bode well.

  While people such as Jake, Ell’Hakan, Arnold, and many others win the fight without any losses, others aren’t as lucky, having to rely on their factions to replace members on the upcoming City Floor.

  Oh yeah, City Floors are a thing in Nevermore. I should probably mention those. In my defense, they haven’t really been relevant until now, as they are just temporary rest zones that effectively serve as checkpoints one can teleport back into even if one left Nevermore to not lose too much progress. Also, to clarify here, leaving Nevermore while competing on the Leaderboards is not a thing, as the fifty-year time limit would keep ticking while outside.

  Anyhow, as with the rest of Minaga’s section of floors, his City Floor is also different, and not somewhere Jake and his gang can just pass through while checking the current status of the Leaderboards.

  They have to actually craft stuff and “sell” it to what are effectively NPCs in order to advance to the next floor. This entire thing ended up taking way too long, but hey, it was a great chance to get some profession levels done. During his time on the floor, Jake also has meetings with old friends and allies, catching up and getting updates on how everyone else is doing. Most noteworthy is a conversation with Eron, where the guy talks about his plans to help people avoid death… by effectively wanting to find a method to turn mortals into immortals despite not being gods. So, yeah, that’s definitely a major thing that will be further explored in a dozen books or something!

  For a slight change of pace, back on Earth, stuff is naturally also happening while Jake and many others are away. The effects of Jake’s Chosen Ceremony in book 9 are finally felt, as Miranda is busy dealing with all the stuff coming from an influx of migrants, most of whom are slaves gifted to Jake during the ceremony.

  Slaves she promptly frees and tries to integrate into society, but needless to say, things aren’t easy, even if some of these freed slaves prove competent and helpful. One thing is for sure, Jake is happy he fled to Nevermore and didn’t have to handle all that stuff himself, while Miranda can only begrudgingly do her best and find solace in the levels she would at least gain. Seeing as she had no plans to try and compete on the Leaderboards, she didn’t care about going above 210 for the cutoff to compete, though she will go to Nevermore later just for the levels.

  Back with Jake, he and the others finally get done with the City Floor, only behind Ell’Hakan by a bit over two years, as that’s how long it took Jake and his party to pass the floor. Meanwhile, Ell’Hakan was just a dirty cheater who used his Bloodline to manipulate the NPCs to believe any crap he offered was worth enough for him and all his party members to pass the floor in one go. Truly despicable behavior from a dirty cheater…

  Anyway, Jake and friends proceed to cheat their way through every puzzle and labyrinth they possibly can. In this section of Minaga’s Labyrinth, they can even pick their own way forward with different challenges based on their choices, varying in difficulty. In truth, this just meant they defaulted to the highest difficulty for more points with Jake directing them to take the shortest path possible, but hey, it was nice to at least have the illusion of choice.

  These choices also end up being the right ones, as on the final floor of Minaga’s Labyrinth, Jake and company get the “true ending” because of their performance, allowing them to face the real final boss of Minaga’s Labyrinth: Minaga himself.

  A battle that is quite a bit different compared to any other, as Minaga isn’t exactly a normal opponent. One of the special things in this fight is that no one can actually die during the fight. A system-imposed restriction, because if Minaga wanted them all dead for real and wasn’t after offering a good over-the-top boss fight… everyone would totally die.

 

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