Fragments (Somnia Online Book 3), page 38
Signet
Cast: Group
Type: Buff
Duration: 45 minutes
Effect: This buff will increase the intelligence and agility of all group members by an amount equal to the caster’s level. Signet will not stack with Fervor, and can be overridden by casting the latter, should melee need their own boost. Both stats will be boosted to the level of the caster.
Arcane Cure
Cast: Self or others
Type: Cure
Duration: Instant
Effect: Should an ally receive a magical debuff, you can cure them of this ailment.
Level Thirty (30):
Altruism
Cast: Self or Others
Type: Buff
Duration: 45 minutes
Effect: This allows a faction increase to your target. It will lift you two faction levels. However, should you be kill on sight, not even Altruism can help you. This buff will update again at level 40. Worked out well last time, didn’t it?
Shield Illusion
Cast: Self or Others
Type: Defensive Buff
Duration: Until depleted – requires hematite
Effect: Using the power of your mind you cast a shield around your target, confusing the enemies and negating up to 150 HP of damage. That whole mind magic thing seems to be working out well.
Mesmerize
Cast: Single Target
Type: Breakable Stun
Duration: 48 seconds
Effect: This spell immobilized your opponent for as long as they take no damage, or forty-eight seconds, whichever is shorter. You may cast non-damaging spells on them, and you may renew this casting before the initial one expires. Casting it on your friends probably isn’t a good way to win popularity contests.
In Perpetuity
Cast: Self Only
Type: Buff
Duration: Until death or departure from Somnia
Effect: This buff increases the enchanter’s casting speed for all spells, allowing them to fire them off in quick succession. Combined with Concentration, this buff allows the enchanter to access all of their spells without weaving. Caution: this requires that the enchanter be fully aware of all of aspects of each spell they cast in this way.
Concentration
Cast: Self Only
Type: Buff
Duration: Until departure from Somnia or death.
Effect: This buff increases the enchanter’s ability to focus on and learn their spells. Combined with In Perpetuity, this buff allows the enchanter to cast all of their spells without first weaving them. Caution: If Concentration hasn’t been fully applied to the spells, the consequences can be disastrous.
Druidic Hybrid Abilities
Earth Shielding
Cast: Passive
Type: Reinforcement
Duration: Always active
Effect: Due to the psionicist’s unique nature, earth shielding will reinforce any of your psionicist based skills such as thought shielding, thought projection, and thought sensing, making them more robust and upping your mental defenses. Any other skills gained through the psionicist’s branch will also be effected by this, including any kinetic skills.
Reinforce Self
Cast: Passive
Type: Reinforcement
Duration: Always active
Effect: Similar to earth shielding which effects your skills, this ability allows your body to take more damage, upping your innate armor class by your level times two — effectively making cloth armor reflect the protection curboiled leather might grant you.
Reinforce Intelligence
Cast: Passive
Type: Nature’s awareness
Duration: Always active
Effect: Nature is all seeing and all encompassing. This ability allows you to take on some of that wisdom and intelligence, and apply it to yourself. It increases both of those statistics by the enchanter’s level, giving rise to a larger mana pool, and slightly heightened damage.
Earth Pull
Cast: Instant—three-minute recast
Type: Buff
Duration: thirty seconds
Effect: This allows any buff that is chosen to triple in potency for a thirty second duration. It’s activated first, followed by the buff. Make sure you time it properly. Can only be cast on one person at a time, and does not include group buffs. No refunds.
Binding Shield
Cast: Instant—five minute recast
Type: Linked Buff
Duration: Fifteen seconds
Effect: You can offer an earth shield to two allies (including yourself if you’re going to be selfish and all). This shield will share the damage between the two allies, metering out damage proportionally. Use wisely. Don’t try this at home.
Nature’s Gift
Cast: Passive
Type: Awareness
Duration: Permanent
Effect: You have become acutely aware of your surroundings. Of the life in everything, in the trees, in the forest, in each and every being you encounter. This lends you a connection to nature. Don’t dismiss it lightly.
Sinuous Abilities:
Sinuous: This is the more offensive avenue to take. From hypnotic suggestion, through to invoked visions, this path veers toward complete mind infestation of the enchanter’s opponents. This is only available to psionicists.
Hypnotic Suggestion
Cast: Instant—5 minute recast
Type: Offensive
Duration: twenty seconds
Effect: Your target will perform whatever task you suggest to them, as if it had been suggested by themselves, or their leader. Once this objective has been achieved, or else the spell wears off, the target will spend five seconds in rampant confusion. Should you not be in aggro range, the target will then forget you. Probably not good to use on allies - it’s not been tested on them.
Feedback Loop
Cast: Instant—5-minute recast
Type: Offensive
Duration: 15 seconds or 50% of caster’s level, whichever is greater.
Effect: Must be used in conjunction with the psionic MA thought sensing, and thought projection. Pluck any type of memory out of the head of your opponent and create a feedback loop in their mind. They’ll be stuck in this loop and not attack anyone for the duration. Damage ticks at caster’s level x 2 every tic (3 seconds). Best not to use on a friend when they piss you off.
Basic Visions
Cast: Instant—3 minute recast
Type: Offensive
Duration: 20 seconds, or 75% of the caster’s level, whichever is greater.
Effect: You may create and insert a vision for the target to experience—its best to have some of these pre-prepared. This will cause them damage (caster’s level x 2 per tick), and distraction for the duration of the spell depending on what type of vision you’ve given them.
LEVEL 30
Possession I
Cast: Instant - 5 minute recast
Type: Offensive
Duration: 20 seconds
Effect: Force your way into the mind of your target and assume control for up to twenty seconds. Make sure the target is debuffed for maximum duration. Don’t even contemplate being in the target when it dies. It’s a very bad idea.
I have a lot of people to thank, who in at least some way encouraged me to write in general, or else to write this book specifically.
Love of my life, Trevor, and my little Kami. It’s his fault I found the genre, and her fault I never give up on writing.
I wouldn’t be here without the following friends:
Jami Nord & Owen Littman
Heather Cashman
Jude
Heather Gilbert
M. Andrew Patterson
Aimee
Amanda W.
Quinton Shyn
Kindra
Kendra
Dawn Chapman
Alexis Keane
Bonnie Price
Nick Kuhns
Richard Hummel
Stephen Morse
Felissa Ely
Anthea Sharp
Andrea Parseneau
Cait Greer
M Evan Matyas
Ian Mitchell
To those readers on RR whose help and readership has been invaluable:
Thank you all for reading and so much for the amazing feedback! I know I’ve probably forgotten someone. If you read this on RR in its early stages (before book 2) and conmmented or reviewed, please know it means the world to me.
Endless Paving
Mearhena
Oathkeeper
Cyan Snake
Bleached
Tarakis
Puck
Koinzell
Nikeyeia
Zedicious
Barnmaddo
Patreon:
Thank you all so much for your support!
Ma & Pa
Kyle
Kylie B
Brandon T
Janis N
Amanda W
Erik S
Amanda M
Stuart G
D.R. Perry
Nikolas Z
Bubs
Aleksander
Casey H
Emersen
Jonathan C
Stuart G
Tezq G
Thomas D
Tim Shinn
Violet R
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*Nora Hazard’s story begins over three years prior to the events of Delvers LLC: Welcome to Ludus.*
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Table of Contents
Storm Entertainment Presents
Title Page
Map of Tarishna
Map of Cenedril
Chapter One: Target
Chapter Two: Skulking
Chapter Three: Grindstone
Chapter Four: Hightower
Chapter Five: Of Undead Dwarves
Chapter Six: Mechanics
Chapter Seven: Puzzled
Chapter Eight: Pick One
Chapter Nine: Riddle Me This
Chapter Ten: Hidden Agenda
Chapter Eleven: Dunforth
Chapter Twelve: All in the Statue
Chapter Thirteen: Suspended State
Chapter Fourteen: Underlying
Chapter Fifteen: Fissures
Chapter Sixteen: Curet
Chapter Seventeen: Welcome to the Jungle
Chapter Eighteen: Traitor
Chapter Nineteen: Our Roots
Chapter Twenty: One Step
Chapter Twenty-One: Ancient Ruins
Chapter Twenty-Two: Into the Catacombs
Chapter Twenty-Three: Objective Changed
Chapter Twenty-Four: The Guardian
Chapter Twenty-Five: Guarding Fear
Chapter Twenty-Six: Kid You Not
Chapter Twenty-Seven: Mirror Image
Chapter Twenty-Eight: Fighting Yourself
Chapter Twenty-Nine: Akelu
Chapter Thirty: Rewind
Appendix
Glossary
Character Names
Murmur
Acknowledgments
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K.T. Hanna, Fragments (Somnia Online Book 3)







