Fragments somnia online.., p.38

Fragments (Somnia Online Book 3), page 38

 

Fragments (Somnia Online Book 3)
Select Voice:
Brian (uk)
Emma (uk)  
Amy (uk)
Eric (us)
Ivy (us)
Joey (us)
Salli (us)  
Justin (us)
Jennifer (us)  
Kimberly (us)  
Kendra (us)
Russell (au)
Nicole (au)



Larger Font   Reset Font Size   Smaller Font  



  Signet

  Cast: Group

  Type: Buff

  Duration: 45 minutes

  Effect: This buff will increase the intelligence and agility of all group members by an amount equal to the caster’s level. Signet will not stack with Fervor, and can be overridden by casting the latter, should melee need their own boost. Both stats will be boosted to the level of the caster.

  Arcane Cure

  Cast: Self or others

  Type: Cure

  Duration: Instant

  Effect: Should an ally receive a magical debuff, you can cure them of this ailment.

  Level Thirty (30):

  Altruism

  Cast: Self or Others

  Type: Buff

  Duration: 45 minutes

  Effect: This allows a faction increase to your target. It will lift you two faction levels. However, should you be kill on sight, not even Altruism can help you. This buff will update again at level 40. Worked out well last time, didn’t it?

  Shield Illusion

  Cast: Self or Others

  Type: Defensive Buff

  Duration: Until depleted – requires hematite

  Effect: Using the power of your mind you cast a shield around your target, confusing the enemies and negating up to 150 HP of damage. That whole mind magic thing seems to be working out well.

  Mesmerize

  Cast: Single Target

  Type: Breakable Stun

  Duration: 48 seconds

  Effect: This spell immobilized your opponent for as long as they take no damage, or forty-eight seconds, whichever is shorter. You may cast non-damaging spells on them, and you may renew this casting before the initial one expires. Casting it on your friends probably isn’t a good way to win popularity contests.

  In Perpetuity

  Cast: Self Only

  Type: Buff

  Duration: Until death or departure from Somnia

  Effect: This buff increases the enchanter’s casting speed for all spells, allowing them to fire them off in quick succession. Combined with Concentration, this buff allows the enchanter to access all of their spells without weaving. Caution: this requires that the enchanter be fully aware of all of aspects of each spell they cast in this way.

  Concentration

  Cast: Self Only

  Type: Buff

  Duration: Until departure from Somnia or death.

  Effect: This buff increases the enchanter’s ability to focus on and learn their spells. Combined with In Perpetuity, this buff allows the enchanter to cast all of their spells without first weaving them. Caution: If Concentration hasn’t been fully applied to the spells, the consequences can be disastrous.

  Druidic Hybrid Abilities

  Earth Shielding

  Cast: Passive

  Type: Reinforcement

  Duration: Always active

  Effect: Due to the psionicist’s unique nature, earth shielding will reinforce any of your psionicist based skills such as thought shielding, thought projection, and thought sensing, making them more robust and upping your mental defenses. Any other skills gained through the psionicist’s branch will also be effected by this, including any kinetic skills.

  Reinforce Self

  Cast: Passive

  Type: Reinforcement

  Duration: Always active

  Effect: Similar to earth shielding which effects your skills, this ability allows your body to take more damage, upping your innate armor class by your level times two — effectively making cloth armor reflect the protection curboiled leather might grant you.

  Reinforce Intelligence

  Cast: Passive

  Type: Nature’s awareness

  Duration: Always active

  Effect: Nature is all seeing and all encompassing. This ability allows you to take on some of that wisdom and intelligence, and apply it to yourself. It increases both of those statistics by the enchanter’s level, giving rise to a larger mana pool, and slightly heightened damage.

  Earth Pull

  Cast: Instant—three-minute recast

  Type: Buff

  Duration: thirty seconds

  Effect: This allows any buff that is chosen to triple in potency for a thirty second duration. It’s activated first, followed by the buff. Make sure you time it properly. Can only be cast on one person at a time, and does not include group buffs. No refunds.

  Binding Shield

  Cast: Instant—five minute recast

  Type: Linked Buff

  Duration: Fifteen seconds

  Effect: You can offer an earth shield to two allies (including yourself if you’re going to be selfish and all). This shield will share the damage between the two allies, metering out damage proportionally. Use wisely. Don’t try this at home.

  Nature’s Gift

  Cast: Passive

  Type: Awareness

  Duration: Permanent

  Effect: You have become acutely aware of your surroundings. Of the life in everything, in the trees, in the forest, in each and every being you encounter. This lends you a connection to nature. Don’t dismiss it lightly.

  Sinuous Abilities:

  Sinuous: This is the more offensive avenue to take. From hypnotic suggestion, through to invoked visions, this path veers toward complete mind infestation of the enchanter’s opponents. This is only available to psionicists.

  Hypnotic Suggestion

  Cast: Instant—5 minute recast

  Type: Offensive

  Duration: twenty seconds

  Effect: Your target will perform whatever task you suggest to them, as if it had been suggested by themselves, or their leader. Once this objective has been achieved, or else the spell wears off, the target will spend five seconds in rampant confusion. Should you not be in aggro range, the target will then forget you. Probably not good to use on allies - it’s not been tested on them.

  Feedback Loop

  Cast: Instant—5-minute recast

  Type: Offensive

  Duration: 15 seconds or 50% of caster’s level, whichever is greater.

  Effect: Must be used in conjunction with the psionic MA thought sensing, and thought projection. Pluck any type of memory out of the head of your opponent and create a feedback loop in their mind. They’ll be stuck in this loop and not attack anyone for the duration. Damage ticks at caster’s level x 2 every tic (3 seconds). Best not to use on a friend when they piss you off.

  Basic Visions

  Cast: Instant—3 minute recast

  Type: Offensive

  Duration: 20 seconds, or 75% of the caster’s level, whichever is greater.

  Effect: You may create and insert a vision for the target to experience—its best to have some of these pre-prepared. This will cause them damage (caster’s level x 2 per tick), and distraction for the duration of the spell depending on what type of vision you’ve given them.

  LEVEL 30

  Possession I

  Cast: Instant - 5 minute recast

  Type: Offensive

  Duration: 20 seconds

  Effect: Force your way into the mind of your target and assume control for up to twenty seconds. Make sure the target is debuffed for maximum duration. Don’t even contemplate being in the target when it dies. It’s a very bad idea.

  I have a lot of people to thank, who in at least some way encouraged me to write in general, or else to write this book specifically.

  Love of my life, Trevor, and my little Kami. It’s his fault I found the genre, and her fault I never give up on writing.

  I wouldn’t be here without the following friends:

  Jami Nord & Owen Littman

  Heather Cashman

  Jude

  Heather Gilbert

  M. Andrew Patterson

  Aimee

  Amanda W.

  Quinton Shyn

  Kindra

  Kendra

  Dawn Chapman

  Alexis Keane

  Bonnie Price

  Nick Kuhns

  Richard Hummel

  Stephen Morse

  Felissa Ely

  Anthea Sharp

  Andrea Parseneau

  Cait Greer

  M Evan Matyas

  Ian Mitchell

  To those readers on RR whose help and readership has been invaluable:

  Thank you all for reading and so much for the amazing feedback! I know I’ve probably forgotten someone. If you read this on RR in its early stages (before book 2) and conmmented or reviewed, please know it means the world to me.

  Endless Paving

  Mearhena

  Oathkeeper

  Cyan Snake

  Bleached

  Tarakis

  Puck

  Koinzell

  Nikeyeia

  Zedicious

  Barnmaddo

  Patreon:

  Thank you all so much for your support!

  Ma & Pa

  Kyle

  Kylie B

  Brandon T

  Janis N

  Amanda W

  Erik S

  Amanda M

  Stuart G

  D.R. Perry

  Nikolas Z

  Bubs

  Aleksander

  Casey H

  Emersen

  Jonathan C

  Stuart G

  Tezq G

  Thomas D

  Tim Shinn

  Violet R

  Looking for more LitRPG or GameLit?

  Check out:

  Desert Runner Series

  By Dawn Chapman

  With her pain potions in short supply, Maddie accepts a deadly run, pick up a package in Trox City and cross the desert plains to Port Troli, the only issues – an unwanted passenger and Tromoal breeding season.

  From the creator of the Delvers LLC universe, comes Nora’s story.

  *Nora Hazard’s story begins over three years prior to the events of Delvers LLC: Welcome to Ludus.*

  On Ludus, life is often cheap. Nora’s childhood hadn’t given her many options. With nowhere else to go after losing her family, she had joined an old friend in a street gang and found an unlikely home there.

  But unfortunately, tragedy is about to befall Nora. Grudges from the distant past and movements of shadowy organizations may take away everything she is familiar with and all that she holds dear…possibly even her life.

  Danger has never stopped her before, but survival may require escaping her old life and embarking on an insane, desperate journey. On the way, she might even accidentally stumble into both an incredible opportunity, and an incredible burden.

  Unfortunately for her enemies, Nora was no pushover before...and that was before discovering super powers!

  The Feyland Series

  By Anthea Sharp

  High-tech gaming and ancient magic collide when a computer game opens a gateway to the treacherous Realm of Faerie.

  Jennet Carter never thought hacking into her dad’s new epic-fantasy sim-game would be so exciting…or dangerous. Behind the interface, dark forces lie in wait, leading her toward a battle that will test her to her limits and cost her more than she ever imagined.

  Temple of Sorrow

  By Carrie Summers

  A half-wit ogre, a legion of overgrown jungle beasts, and a power-tripping AI are trying to stop her.

  Relic Online is the hottest new game out there, and it’s Devon Walker’s best hope for escaping her hard-knock life. Thanks to her rocking achievements in other games, she’s been hired as a salaried player. Even better, her new position comes with cutting-edge implants that turn RO’s virtual reality into a full sensory explosion. Her only task? Drive the game’s creator AI to the outermost limits of its creativity.

  The Wayward Bard

  By Lars M

  Daniel’s Guide to Early Retirement:

  1. Intercept illegal money transfer from mafia boss.

  2. Hide out in super exclusive Full Immersion Virtual Reality game until the heat is off.

  3. Roll a bard. Max out charisma. Live it up.

  4. Profit.

  With all the pesky planning out of the way Daniel set out to realize his ultimate dream: gaining enough money to buy a tropical island and spend his days playing the violin and RPGs. What could possibly go wrong?

  Disclaimer: There shall be no harems in this series. Overpowered, perfect protagonists will not be tolerated and excessive cursing will result in donations to the swear jar.

  Table of Contents

  Storm Entertainment Presents

  Title Page

  Map of Tarishna

  Map of Cenedril

  Chapter One: Target

  Chapter Two: Skulking

  Chapter Three: Grindstone

  Chapter Four: Hightower

  Chapter Five: Of Undead Dwarves

  Chapter Six: Mechanics

  Chapter Seven: Puzzled

  Chapter Eight: Pick One

  Chapter Nine: Riddle Me This

  Chapter Ten: Hidden Agenda

  Chapter Eleven: Dunforth

  Chapter Twelve: All in the Statue

  Chapter Thirteen: Suspended State

  Chapter Fourteen: Underlying

  Chapter Fifteen: Fissures

  Chapter Sixteen: Curet

  Chapter Seventeen: Welcome to the Jungle

  Chapter Eighteen: Traitor

  Chapter Nineteen: Our Roots

  Chapter Twenty: One Step

  Chapter Twenty-One: Ancient Ruins

  Chapter Twenty-Two: Into the Catacombs

  Chapter Twenty-Three: Objective Changed

  Chapter Twenty-Four: The Guardian

  Chapter Twenty-Five: Guarding Fear

  Chapter Twenty-Six: Kid You Not

  Chapter Twenty-Seven: Mirror Image

  Chapter Twenty-Eight: Fighting Yourself

  Chapter Twenty-Nine: Akelu

  Chapter Thirty: Rewind

  Appendix

  Glossary

  Character Names

  Murmur

  Acknowledgments

  Want More LitRPG?

 


 

  K.T. Hanna, Fragments (Somnia Online Book 3)

 


 

 
Thank you for reading books on ReadFrom.Net

Share this book with friends
share

Add Fast Bookmark
Load Fast Bookmark
Turn Navi On
Turn Navi On
Turn Navi On
Scroll Up
Turn Navi On
Scroll
Turn Navi On
183