Lankhmar swords and devi.., p.25

Lankhmar Swords and Deviltry, page 25

 part  #1 of  Fafhrd and the Gray Mouser Series

 

Lankhmar Swords and Deviltry
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  "I don't like the looks of this, Gray Mouser."

  "Tcha! The place always looks like this, as you well know," retorted the Gray Mouser sharply, his mobile lips sneering and dark eyes blazing. "They just do it to scare the populace. Come on, Fafhrd! We're not going to let that misbegotten, double-dealing Fissif escape after the way he cheated us."

  "I know all that, my angry little weasel," the barbarian replied, tugging the Mouser back. "And the idea of Fissif escaping displeases me. But putting my bare neck in a trap displeases me more. Remember, they whistled."

  "Tcha! They always whistle. They like to be mysterious. I know these thieves, Fafhrd. I know them well. And you yourself have twice entered Thieves' House and escaped. Come on!"

  "But I don't know all of Thieves' House," Fafhrd protested. "There's a modicum of danger."

  "Modicum! They don't know all of Thieves' House, their own place. It's a maze of the unknown, a labyrinth of forgotten history. Come on."

  "I don't know. It awakens evil memories of my lost Vlana."

  "And of my lost Ivrian! But must we let them win because of that?"

  The big man shrugged his shoulders and started forward.

  "On second thought," whispered the Mouser, "there may be something to what you say." And he slipped a dirk from his belt.

  Fafhrd showed white teeth in grin and slowly pulled a big-pommeled longsword from its well-oiled scabbard.

  "A rotten weapon for infighting," murmured the Mouser in a comradely sardonical way.

  Warily now they approached the door, each taking a side and sticking close to the wall. Holding the grip of his sword low, the point high, ready to strike in any direction, Fafhrd entered. The Mouser was a little ahead of him. Out of the corner of his eye Fafhrd saw something snakelike dropping down at the Mouser's head from above, and struck at it quickly with his sword. This flipped it toward him and he caught it with his free hand. It was a strangler's noose. He gave it a sudden sidewise heave and the man gripping the other end toppled out from a ledge above. For an instant he seemed to hang suspended in the air, a dark-skinned rogue with long black hair and a greasy tunic of red leather worked with gold thread. As Fafhrd deliberately raised his sword, he saw that the Mouser was lunging across the corridor at him, dirk in hand. For a moment he thought the Mouser had gone mad. But the Mouser's dirk missed him by a hairbreadth and another blade whipped past his back.

  The Mouser had seen a trapdoor open in the floor beside Fafhrd and a bald-headed thief shoot up, sword in hand. After deflecting the blow aimed at his companion, the Mouser slammed the trapdoor back and had the satisfaction of catching with it the blade of the sword and two left-hand fingers of the ducking thief. All three were broken and the muted yowl from below was impressive. Fafhrd's man, spitted on the longsword, was quite dead.

  From the street came several whistles and the sound of men moving in.

  "They've cut us off!" snapped the Mouser. "Our best chance lies ahead. We'll make for Krovas' room. Fissif may be there. Follow me!"

  And he darted down the corridor and up a winding stair, Fafhrd behind him. At the second level they left the stair and raced for a doorway from which yellow light shone.

  It puzzled the Mouser that they had met with no interference. His sharp ears no longer caught sounds of pursuit. On the threshold he pulled up quickly, so that Fafhrd collided with him.

  It was a large room with several alcoves. Like the rest of the building, the floor and walls were of smooth dark stone, unembellished. It was lit by four earthenware lamps set at random on a heavy cyprus table. Behind the table sat a richly robed, black-bearded man, seemingly staring down in extreme astonishment at a copper box and a litter of smaller objects, his hands gripping the table edge. But they had no time to consider his odd motionlessness and still odder complexion, for their attention was immediately riveted on the red-haired wench who stood beside him.

  As she sprang back like a startled cat, Fafhrd pointed at what she held under one arm and cried, "Look, Mouser, the skull! The skull and the hands!"

  Clasped in her slim arm was indeed a brownish, ancient-looking skull, curiously banded with gold from whose eye sockets great rubies sparkled and whose teeth were diamonds and blackened pearls. And in her white hand were gripped two neat packets of brown bones, tipped with a golden gleam and reddish sparkle. Even as Fafhrd spoke she turned and ran toward the largest alcove, her lithe legs outlined against silken garments. Fafhrd and the Mouser rushed after her. They saw she was heading for a small low doorway. Entering the alcove her free hand shot out and gripped a cord hanging from the ceiling. Not pausing, swinging at the hips, she gave it a tug. Folds of thick, weighted velvet fell down behind her. The Mouser and Fafhrd plunged into them and floundered. It was the Mouser who got through first, wriggling under. He saw an oblong of faint light narrowing ahead of him, sprang for it, grabbed at the block of stone sinking into the low doorway, then jerked his hand back with a curse and sucked at bruised fingers. The stone panel closed with a slight grating noise.

  Fafhrd lifted the thick folds of velvet on his broad shoulders as if they were a great cloak. Light from the main rooms flooded into the alcove and revealed a closely mortised stone wall of uniform appearance. The Mouser started to dig the point of his dirk into a crack, then desisted.

  "Fafhrd I know these doors! They're either worked from the other side or else by distant levers. She's gotten clear away and the skull with her."

  He continued to suck the fingers that had come so near to being crushed, wondering superstitiously if his breaking of the trapdoor thief's fingers had been a kind of omen.

  "We forget Krovas," said Fafhrd suddenly, lifting the drapes with his hand and looking back over his shoulder.

  But the black-bearded man had not taken any notice of the commotion. As they approached him slowly they saw that his face was bluish-purple under the swarthy skin, and that his eyes bulged not from astonishment, but from strangulation. Fafhrd lifted the oily, well-combed beard and saw cruel indentations on the throat, seeming more like those of claws than fingers. The Mouser examined the things on the table. There were a number of jeweler's instruments, their ivory handles stained deep yellow from long use. He scooped up some small objects.

  "Krovas had already pried three of the finger-jewels loose and several of the teeth," he remarked, showing Fafhrd three rubies and a number of pearls and diamonds, which glittered on his palm.

  Fafhrd nodded and again lifted Krovas' beard, frowning at the indentations, which were beginning to deepen in color.

  "I wonder who the woman is?" said the Mouser. "No thief is permitted to bring a woman here on pain of death. But the Master Thief has special powers and perhaps can take chances."

  "He has taken one too many," muttered Fafhrd.

  Then the Mouser awoke to their situation. He had half-formulated a plan of effecting an escape from Thieves' House by capturing and threatening Krovas. But a dead man cannot be effectively intimidated. As he started to speak to Fafhrd they caught the murmur of several voices and the sound of approaching footsteps. Without deliberation they retired into the alcove, the Mouser cutting a small slit in the drapes at eye level and Fafhrd doing the same.

  They heard someone say, "Yes, the two of them got clean away, damn their luck! We found the alley door open."

  The first thief to enter was paunchy, white-faced, and obviously frightened. The Gray Mouser and Fafhrd immediately recognized him as Fissif. Pushing him along roughly was a tall, expressionless fellow with heavy arms and big hands. The Mouser knew him, too — Slevyas the Tight-Lipped, recently promoted to be Krovas' chief lieutenant. About a dozen others filed into the room and took up positions near the walls. Veteran thieves all, with a considerable sprinkling of scars, pockmarks, and other mutilations, including two black-patched eye sockets. They were somewhat wary and ill at ease, held daggers and shortswords ready, and all stared intently at the strangled man.

  "So Krovas is truly dead," said Slevyas, shoving Fissif forward. "At least that much of your story is true."

  "Dead as a fish," echoed a thief who had moved closer to the table. "Now we've got us a better master. We'll have no more of black-beard and his red-haired wench."

  "Hide your teeth, rat, before I break them!" Slevyas whipped out the words coldly.

  "But you are our master now," replied the thief in a surprised voice.

  "Yes, I'm the master of all of you, unquestioned master, and my first piece of advice is this: to criticize a dead thief may not be irreverent — but it is certainly a waste of time. Now, Fissif, where's the jeweled skull? We all know it's more valuable than a year's pickpocketing, and that the Thieves' Guild needs gold. So, no nonsense!"

  The Mouser peering cautiously from his slit, grinned at the look of fear on Fissif's fat-jowled face.

  "The skull, Master?" said Fissif in a quavering sepulchral tone. "Why, it's flown back to the grave from which we three filched it. Surely if those bony hands could strangle Krovas, as I saw with my own eyes, the skull could fly."

  Slevyas slapped Fissif across the face.

  "You lie, you quaking bag of mush! I will tell you what happened. You plotted with those two rogues, the Gray Mouser and Fafhrd. You thought no one would suspect you because you double-crossed them according to instructions. But you planned a double-double-cross. You helped them escape the trap we had set, let them kill Krovas, and then assured their escape by starting a panic with your tale of dead fingers killing Krovas. You thought you could brazen it out."

  "But Master," Fissif pleaded, "with my own eyes I saw the skeletal fingers leap to his throat. They were angry with him because he had pried forth some of the jewels that were their nails and — "

  Another slap changed his statement to a whining grunt.

  "A fool's story," sneered a scrawny thief. "How could the bones hold together?"

  "They were laced on brass wires," returned Fissif in meek tones.

  "Nah! And I suppose the hands, after strangling Krovas, picked up the skull and carried it away with them?" suggested another thief. Several sniggered. Slevyas silenced them with a look, then indicated Fissif with his thumb.

  "Pinion him," he ordered.

  Two thieves sidled up to Fissif, who offered no resistance. They twisted his arms behind his back.

  "We'll do this thing decently," said Slevyas, seating himself on the table. "Thieves' trial. Everything in order. Briefly this is a matter for the Thieves' Jury to consider. Fissif, cutpurse of the first rank, was commissioned to loot the sacred grave at the temple of Votishal of one skull and one pair of hands. Because of certain unusual difficulties involved, Fissif was ordered to league himself with two outsiders of special talent, to wit, the northern barbarian Fafhrd and the notorious Gray Mouser."

  The Mouser made a courteous and formal bow behind the drapes, then glued his eye once more to the slit.

  "The loot obtained, Fissif was to steal it from the two others — and at the earliest possible moment, to avoid their stealing it from him."

  The Mouser thought he heard Fafhrd smother a curse and grit his teeth.

  "If possible, Fissif was to slay them," concluded Slevyas. "In any case he was to bring the loot direct to Krovas. So much for Fissif's instructions, as detailed to me by Krovas. Now tell your story, Fissif, but — mind you — no old-wives' tales."

  "Brother thieves," began Fissif in a heavy mournful voice. This was greeted by several derisive cries. Slevyas rapped carelessly for order.

  "I followed out those instructions just as they were given me," continued Fissif. "I sought out Fafhrd and the Gray Mouser, and interested them in the plan. I agreed to share the loot equally with them, a third to each man."

  Fafhrd, squinting at Fissif through the drape, nodded his head solemnly. Fissif then made several uncomplimentary remarks about Fafhrd and the Mouser, evidently hoping thereby to convince his listeners that he had not plotted with them. The other thieves only smiled grimly.

  "And when it came to the actual filching of the loot from the temple," Fissif went on, gaining confidence from the sound of his own voice, "it turned out I had little need of their help."

  Again Fafhrd smothered a curse. He could hardly endure listening in silence to such outrageous lies. But the Mouser enjoyed it after a fashion.

  "This is an unwise time to brag," interjected Slevyas. "You know very well that the Mouser's cunning was needed in picking the great triple lock, and that the guardian beast could not easily have been slain but for the Northerner."

  Fafhrd was somewhat mollified by this. Fissif became humble again and bowed his head in assent. The thieves began gradually to close in on him.

  "And so," he finished in a kind of panic, "I took up the loot while they slept, and spurred on to Lankhmar. I dared not slay them, for fear the killing of one would awaken the other. I brought the loot direct to Krovas, who complimented me and began to pry out the gems. There lies the copper box which held the skull and hands." He pointed at the table. "And as for what happened afterward — " He paused, wet his lips, looked around fearfully, then added in a small despairing voice, "It happened just as I told you before."

  The thieves, snarling disbelief, closed in, but Slevyas halted them with a peremptory rap. He seemed to be considering something.

  Another thief darted into the room, saluted Slevyas. "Master," he panted, "Moolsh, stationed on the roof opposite the alley door, has just reported that, though open all night, no one either entered or left. The two intruders may still be here!"

  Slevyas' start as he received the news was almost imperceptible. He stared at his informant. Then slowly and as if drawn by instinct, his impassive face turned until his pale, small eyes rested upon the heavy drapes curtaining the alcove. As he was about to give an order, the drapes bellied out as if with a great gust of wind. They swung forward and up until almost level with the ceiling, and he glimpsed two figures racing forward. The tall, copper-haired barbarian was aiming a blow at him.

  With a suppleness which belied his large frame, Slevyas half-ducked, half-dropped, and the great longsword bit deep into the table against which he had been resting. From the floor he saw his underlings springing back in confusion, one staggered by a blow. Fissif, quicker-nerved than the rest because he knew his life was at stake in more ways than one, snatched and hurled a dagger. It was an imperfect throw, traveling pommel-forward. But it was accurate. Slevyas saw it take the tall barbarian on the side of the head as he rushed through the doorway, seeming to stagger him. Then Slevyas was on his feet, sword drawn and organizing pursuit. In a few moments the room was empty, save for dead Krovas staring at an empty copper box in a cruel mockery of astonishment.

  The Gray Mouser knew the layout of Thieves' House — not as well as the palm of his hand, but well enough — and he led Fafhrd along a bewildering route. They careened around stony angles, sprang up and down small sets of steps, two or three each, which made it difficult to determine which level they were on. The Mouser had drawn his slim sword Scalpel for the first time and used it to knock over the candles they passed, and to make swipes at the wall torches, hoping thereby to confuse the pursuit, whose whistles sounded sharply from behind them. Twice Fafhrd stumbled and recovered himself.

  Two half-dressed apprentice thieves stuck their heads out of a door. The Mouser slammed it in their inquiring excited faces, then sprang down a curving stairway. He was heading for a third exit he surmised would be poorly guarded.

  "If we are separated, let our rendezvous be the Silver Eel," he said in a quick aside to Fafhrd, mentioning a tavern they frequented.

  The Northerner nodded. His head was beginning to feel less dizzy now, though it still pained him considerably. He did not, however, gauge accurately the height of the low arch under which the Mouser sped after descending the equivalent of two levels, and it gave his head as hard a clip as had the dagger. Everything went dark and whirling before his eyes. He heard the Mouser saying, "This way now! We follow the left-hand wall," and trying to keep a tight hold on his consciousness, he plunged into the narrow corridor down which the Mouser was pointing. He thought the Mouser was following him.

  But the Mouser had waited a moment too long. True, the main pursuit was still out of sight, but a watchman whose duty it was to patrol this passage, hearing the whistles, had returned hurriedly from a friendly game of dice. The Mouser ducked as the artfully-cast noose settled around his neck, but not quite soon enough. It tightened cruelly against ear, cheek, and jawbone, and brought him down. In the next instant Scalpel severed the cord, but that gave the watchman time to get out his sword. For a few perilous moments the Mouser fought him from the floor, warding off a flashing point that came close enough to his nose to make him cross-eyed. Watching his chance, he scrambled to his feet, rushed his man back a dozen paces with a whirlwind attack in which Scalpel seemed to become three or four swords, and ended the man's cries for help with a slicing thrust through the neck.

  The delay was sufficient. As the Mouser wrenched away the noose from his cheek and mouth, where it had gagged him during the fight, he saw the first of Slevyas' crowd dart out under the archway. Abruptly the Mouser made off down the main corridor, away from the path of escape Fafhrd had taken. A half dozen plans flashed through his mind. There came a triumphant outcry as Slevyas' crowd sighted him, then a number of whistles from ahead. He decided his best chance was to make for the roof, and whirled into a cross corridor. He was hopeful that Fafhrd had escaped, though the Northerner's behavior bothered him. He was supremely confident that he, the Gray Mouser, could elude ten times as many thieves as now careened and skidded through the mazy corridors of Thieves' House. He lengthened his skipping stride, and his soft-shod feet fairly flew over the well-worn stone.

  Fafhrd, lost in pitch darkness for he didn't know how long, steadied himself against what felt like a table and tried to remember how he had gotten so grievously far astray. But his skull throbbed and kept tightening with pain, and the incidents he recalled were jumbled up, with gaps in between. There was a matter of sprawling down a stair and of pushing against a wall of carven stone which had given way silently and let him tumble through. At one point he had been violently sick and at another he must have been unconscious for some time, for he recalled pushing himself up from a prone position and crawling for some distance on hands and knees through a jumble of casks and bales of rotten cloth. That he had banged his head at least once more he was certain; pushing his fingers through his tangled, sweaty locks he could detect as many as three distinct lumps in his scalp. His chief emotion was a dull and persistent anger directed at the heavy masses of stone around him. His primitive imagination half-invested them with a conscious intent to oppose him and block him off whichever way he moved. He knew that he had somehow confused the Mouser's simple directions. Just which wall was it the little gray man had told him to follow? And just where was the Mouser? In some fearful mix-up likely.

 

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